How Definitive is Hyrule Warriors (Switch)?


Hyrule Warriors originally launched in 2014 on Wii U, got a second lease on life in 2016 for 3DS, and with another two years comes another version of the game. 2018’s Hyrule Warriors: Definitive Edition brings all the DLC together and all the modes into one stellar package! Simeon and Scott will show you the ropes.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Shrine-Hunting in Breath of the Wild


Scott never finished beating all the shrines in Legend of Zelda: Breath of the Wild. And there’s one in particular that’s giving him trouble. That’s where you come in! Help Scott finish out his quest to beat all the shrines!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Should Zelda Go Futuristic?


The Legend of Zelda series has a storied past of—well—doing the same thing over and over again for years. It’s time to shake things up and take Link into the Future, and not keep him in the Past!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Luigi’s Balloon World – Super Glitchfest!


What do you think about cheaters? How about people who take advantage of exploits in Super Mario Odyssey’s new balloon mode to hide things out of bounds? We’ll discuss all that, and more, in this week’s Nintendo News segment by Two Button Crew.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Why am I Still Playing Breath of the Wild?

It has almost been a full year since Breath of the Wild was released. My intention is to not beat a dead horse by writing about my love for this game again, but rather discuss how it’s holding up just short of a year later. As sappy as it sounds, I still remember exactly how I felt when I first booted up the game and stepped foot on the Great Plateau. This was an entire world for me to explore, and the Great Plateau served as the training wheels to my stunning adventure ahead. There were no tutorials to get my feet wet. It was a matter of exploration, failure, and most importantly, education. You had to learn how to fight, when to run (a strategy much more relevant in this Zelda game than any other in my opinion), how to glide, how to cook, how to climb, and so much more. For the majority of these, I learned by failing, and that is the reason why I am still playing the game today. A year later, and I am still learning things.

Despite over a hundred hours, there is still so much to be discovered.

At this point in my adventure, I have about 140 hours of gameplay in. I have about 200 Korok seeds, completed all Shrines, both main and DLC, completed Trial of the Sword, and finished the game. One would think this would be close to the end of the road, but I still want to keep coming back. Of course I am finding Korok seeds all over to add to my count and zooming around on my Master Cycle Zero like it’s a guilty pleasure, but I’m also learning. Every time I play I discover a new location. I learn more recipes. I meet new people. Just recently I was roaming around at night and started hearing some ominous music playing. Music I haven’t heard in my previous 100+ hours in the game. I was baffled what it was until I finally ran into the culprit: Kilton the Monster Parts Merchant. It is absolutely astonishing to me that after everything in this game that I have accomplished, there is still so much to educate myself on and explore. After meeting Kilton, I have the pleasure of doing it with a sweet Lynel mask.

A year ago I wrote about Breath of the Wild being a special game. Present day, I can not only confirm that, but add to it. Breath of the Wild has to be in the top five games I have ever had the pleasure of playing, if not the top spot. I never thought that Wind Waker would ever be dethroned, but this might do it. I can’t say for sure because I still have so much to explore in Breath of the Wild, and I’m just not satisfied putting it down. A year later and I feel as I haven’t mastered the game. There is still so much to learn. My hope is that Nintendo keeps releasing DLC, but that’s hard to predict at this point. Whether or not this is the case, I know I will be riding around on my Master Cycle Zero rocking a Lynel mask for hours to come.

Revisiting Legend of Zelda: A Link to the Past


With Breath of the Wild sweeping our Game of the Year Awards, we thought it appropriate to go back “in time” and play a game from the past… A Link to the Past, to be precise. This SNES Classic is a gem, even by today’s standards. With modern games like Blossom Tales still taking nods from ALttP, it’s clear that this title was made to stand the test of time.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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TBC 007: Switch, Nintendo, and the New Year

Play

With 2017 coming to a close, it’s time to remember the year fondly. We’ll quickly set our sights on 2018 as well, theorizing what Nintendo’s next moves will be as well as discussing what needs to change about the current Switch situation. Happy New Year everyone, and thanks for being a part of the Podcast Crew!
Ready for more TBC Podcast? We are an ad-free show, and you can support us on Patreon: http://patreon.com/twobuttoncrew
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“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Innovation vs. Iteration Scott's Thoughts

Innovation: to revolutionize, change, transform, or evolve.

Iteration: to repeat, improve, patch, or expand.

Historically, Nintendo is a very iterative company. Most of their characters and concepts came from the mid-80s, when the company created its first batch of games for NES.

For many subsequent generations, they’ve followed the formulae, making a Mario game. A Zelda game. A Metroid game. Sequels got marginally better, improving upon past issues.

They’ve been honing their craft. Perfecting.

The only problem with this tradition is that it’s not very exciting. People start saying things like “if you’ve played one, you’ve played them all,” and “they keep recycling the same story over and over again.”

Nintendo Wii was the company’s first major hardware innovation in a long time—and they knew it, naming it codename “Revolution.” We were starting to see a brand that was ready to transform the gaming industry. Funny enough, the console’s success caused the console-maker to follow up with a safe “half-step” successor, but the masses weren’t listening anymore.

The good news is: innovative Nintendo is back, and that culture is seeping into their most beloved franchises. Breath of the Wild and Odyssey took a big leap in evolving the gameplay front. Next, we’ll see bigger shifts in story and presentation.

Buckle up! Your responsibility is being open to the change.

What it’s like being an OLD MAN


Miles is here to have an important discussion with Scott; what’s it like being an old man? Old men are important to video games, ever since the one in the cave told us it was dangerous to go alone. Miles will share his insight into being an old hero.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What this Nintendo Fan is Thankful For

Happy Thanksgiving, everybody! Here at the Crew, we’re a thankful bunch, and this is the perfect time of year to count our blessings and reflect on the many things we have to be grateful for.

Thankful for Switch

Nintendo’s latest and greatest console has been welcomed with open arms by the faithful few and, seemingly, the masses as well. The R&D team crafted a unique piece of kit that’s exactly what we wanted, and the launch was amazing. In the months following, software support has been both steady and spectacular. With Switch, Nintendo ushered in a new Golden Age of gaming, and it’s really special to have a platform that brings pure pleasure.

Thankful for the Crew

Two Button Crew affectionately refers to our viewers and subscribers as the greater “Crew,” and greater is the perfect word to describe you folks. The Internet can be a nasty and hate-filled place, but none of that comes with the viewers we attract. It’s been magical to see the sincerity and kindness demonstrated by people who tag along with our content. Every few days, we receive a nice note from a Patron or long-time subscriber, telling us how our entertainment has helped them and wishing us to keep going. The encouragement means the world.

Thankful for Podcasts

Nintendo podcasts are becoming more and more prevalent, with long-running ones still pumping out episodes and a number of new ones that popped up with the release of the Switch. Content creators are more eager than ever to discuss news, impressions, as well as an increase in meaningful topics being lobbied. If you aren’t a podcast listener, you’re missing out on some excellent sound-bites from insightful industry reporters and analysts. For hosts, podcasts are a chance to sit back and talk freely about what’s on their mind in the gaming spectrum. For listeners, it’s like having a group of friends (just as dedicated to Nintendo fandom as you are) that meet together weekly to celebrate all things Mario, Metroid, Zelda, and the rest. The podcast we started this year has been a lot of fun.

Thankful for Unforgettable Games

2017 will truly be a year to remember. We now have our modern version of Ocarina of Time vs. Super Mario 64, with the brand new installments Breath of the Wild and Odyssey. The debates between greater game will live on for decades, hopefully not overshadowing the outstanding Splatoon 2, ARMS, Mario + Rabbids, and swaths of indie games flooding the eShop each week. Switch is quickly becoming a home for masterpieces, whether they are brand new experiences, definitive editions, ports, or remakes.

Thankful for a Bright Future

This year was laser-focused on software quality and quantity. I picture Nintendo’s offices being “all hands on deck” to make this new hardware a success. However, there are other ventures that Nintendo is preparing to embark on; namely a theme park, an animated Mario film, more mobile titles, and more. Development on great software will continue as we are promised new entries in the Metroid Prime series (!) and Pokemon, which will sell systems like absolute bananas. The install base is shaping up to be so huge, no developers will be able to ignore it!

When Nintendo bounced back from the Wii U, they bounced back hard. They’re back in the spotlight, which is a huge payoff for people like us who have followed the brand through thick and thin. I’m thankful we’re currently in the thick of the action!

Have a wonderful Holiday, hug your family, and drag them to your room to play some Switch!

Rocket League & New Bundles Launching Soon!


Black Friday is almost upon us, and Nintendo is gearing up for a big holiday season! Third parties and indies are also joining in the festivities and launching a slew of games soon. Let’s look at what’s coming up!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

There’s a 2D Breath of the Wild on Switch eShop Scott’s Thoughts

On the Nintendo Switch eShop, there’s a 2-dimensional Breath of the Wild for sale.

It’s called SteamWorld Dig 2.

This is an indie title by Image & Form. You don’t have to like steampunk culture or have beaten the original to enjoy this title, it stands on its own as a must-play.

Everything that you loved about the the open-world Zelda adventure is here, in this little downloadable title.

Strictly speaking, Dig 2’s genre is most like a Metroidvania, but fans of Breath of the Wild will feel right at home in the game’s underground caverns.

Did you like defeating shrines? You’re in luck; with caves, puzzles must be completed to earn collectibles and power-ups. Just like shrines, caves feature additional hidden secrets apart from the main objective, for explorers and completionists.

Like Link’s stamina mechanics, the main character (Dorothy) has meters for water and light that the player has to keep an eye on and take into account while trying to reach new areas.

The game can be played nonlinearly, any time you wish to take a break from the main plotline to enhance your strengths.

Filling in Hyrule’s map by locating towers is not unlike uncovering new caverns and locating fast-travel points.

Special abilities can be unlocked that are very similar to the Champion Abilities in Zelda. I activated an especially helpful modification in SteamWorld which I lovingly referred to right away as “Mipha’s Grace.” Even the HUD elements share attributes in common, like how the special abilities indicate on-screen when they are ready to be used.

Don’t miss this title! Even if you don’t feel like you’re ready for “another Breath of the Wild,” keep in mind that this game is much smaller. SteamWorld Dig 2 doesn’t overstay it’s welcome.

It’s also plenty unique, with a creative world, interesting characters, and fun gameplay loops that keep you coming back and digging deeper.

2017: One of the Best Gaming Years in History?

Fall is already upon us. Leaves are changing, the air is becoming cool and crisp, and good games are seemingly being released left and right. Alas, this blog is not about the season, but about 2017 as a whole. Yes, we have a few more months before it wraps up, but in less than a week, Nintendo’s juggernaut, Super Mario Odyssey will finally be released. I for one cannot wait to sink my teeth into this game. Having already received a perfect score, I think we are in for a fun ride. That being said, I want to focus on what has already been released, and why I think 2017 has been one of the most glorious years for gaming in recent history.

Nintendo is a company that fans expect a lot of. They always seem to set the bar of quality game design higher and higher. Take Breath of the Wild for instance. This game takes the best aspects of the franchise and capitalizes on what makes it great. I felt no greater sense of adventure since I was a young kid playing Super Mario 64 or Ocarina of Time for the first time. This is undoubtedly special, and why so far Breath of the Wild is currently* game of the year for me.

*subject to change

A franchise that was essentially brought back from the dead this year is Metroid. Samus Returns does everything that I was hoping it would. Appealing visuals and tight controls, along with the new melee addition, make for a really addictive journey. I would love to see the developer have free reigns and make a brand-new Metroid game.

This year in particular, smaller, more tightly knit developers are also getting more attention. Sonic Mania is living proof that sometimes, fans know exactly what is best for a franchise. The game was made by only a handful of inspired and passionate people, and look what resulted. The same can be said for the recently released Cuphead. Though not on a Nintendo platform, I couldn’t pass this one up. The 1930’s art style is one that I have never seen before in a game, and pushing through the brutally hard difficulty is so worth it only to experience more. My point is, gamers are starting to appreciate the hand crafted, quality approach, and developers are responding.

A Game of Year Contender for sure. Competition is fierce this year.

The release of the Switch was also monumental, and completely necessary, to erase painful memories of the Wii U era. I love that Nintendo doesn’t feel the need to compete with competitors by powerful processing or graphics, but with intuitive design. A portable home system is something that will pave the way for years to come. When Nintendo becomes irreverent in the industry, Nintendo is at its strongest. We were also fortunate enough to get the SNES classic, so I can replay some of my favorite games of all time the way they were meant to be played.

Perhaps I consider 2017 so impressive because it made franchises relevant again. It made Nintendo relevant again. No, we didn’t get a new Animal Crossing game or a Pikmin game (at least not the type I’d want to see), but we did get a plethora of games that were not afraid to redefine themselves. When I look back on the year and reflect, I see a year of revitalization. A year of redefining what gamers actually want: quality.

Will Odyssey Deliver on the Mario Formula?

It’s hard to believe, but this month marks another monumental game release from Nintendo! Joining the ranks of games discussed for decades like Super Mario Bros., Super Mario World, and Super Mario 64 is the newest game we won’t stop talking about for generations: Super Mario Odyssey. Link did a fantastic job carrying Nintendo’s new console through its infancy, but the torch is being passed to the plumber himself. Buckle up folks, this is gonna be big.

There’s no doubt Odyssey will sell millions, even a few tens of millions, or that it will be a hot topic for the entire Switch lifespan and beyond. But that’s not to say it’s a guaranteed hit. What we don’t know yet is: will it be good? Will it be truly great?

The potential is there. The track-record is evident in the series’ preceding entries. All Mario needs to do is avoid a few pitfalls, stick to what has worked, and wow us from time to time. A combination of tried-and-true best practices and fresh experiences will create a masterpiece.

Half of the puzzle has already been completed. The fresh ingredients: totally accounted for. We won’t be left wanting for any wow-factor, as already evidenced by numerous surprising trailer moments: Mario jumping out of a realistic city street’s manhole, Mario’s hat being alive, the game has T-Rexes… just to name a few.

Today, what I’m concerned with is this: Did the developers keep what worked from previous entries in the series? From the short time I’ve played Mario’s new adventure, and from what I’ve seen of others’ gameplay, I’m not so sure. I keep looking for those non-negotiable Super Mario elements, and unfortunately, some of them aren’t evident. Take a look for yourself.

Tight Controls

If we choose to ignore the Arcade Mario Bros. title, we can safely say that the Mario series has always featured tight controls. Whether you were making pixel-perfect adjustments with a D-Pad, or performing aerial cartwheels with an analog stick, the player always had complete and finite control over the mustachioed hero’s movements. However, Nintendo is pushing a control scheme on this game that will prove to be unideal. They say that disconnected Joy-Con with motion controls is the best way to experience Odyssey. However, that leaves us with the Switch’s signature small sticks (or S.S.S.S. for short). The analogue sticks on Switch aren’t very tall, and thus have a reduced range of motion. That’s fine for games like Breath of the Wild, where your character is often traversing in the same direction for long periods. But for intricate platforming, more range is needed.

I would recommend the Pro Controller as an alternative, but we run into further complications with that scheme, just like we do in Handheld mode: motion controls disappear (good), and are replaced with complicated combinations (bad). You would think with all the face- and shoulder-buttons at the Switch’s disposal, simple assignments would suffice, but unfortunately, performing the spinning-Cappy-throw (for example) requires you to physically spin Mario in a circle before hitting the Cappy button.

Another area you will notice the absence of tight controls is in 2D segments—you know—the really cool-looking 8-bit graffiti art portions? As attractive as those look in trailers, it’s really weird and off-putting to play with a modern controller. Imagine trying to navigate the original Super Mario Bros. with an analogue stick, and you’ll get an idea of the sensation. Furthermore, 3D “rules” of Mario still apply during these retro levels, which means running into a Goomba doesn’t make you shrink down, but you lose part of your life meter instead, resulting in a feeling of disconnect.

Level Design

If there’s one thing Super Mario Maker proved, it’s that we all have a long way to go in becoming level designers. The community generated courses simply caused me to appreciate Nintendo’s internal team more, who have proved time and time again that they can carefully craft experiences that will pull newcomers and veterans through to the end. Each level in a Mario game has clear goals, features, and themes. In Super Mario Odyssey, this clear-cut level design might be ditched in favor of an overly-open, sprawling collection of miniature attractions. Places to earn Moons are abundant, which could be a detriment to more meaningful challenges.

Progression Structure

To be perfectly honest, I’m most concerned about this one. We just discussed the plethora of Moons that this game contains, and it doesn’t excite me. 120 Power Stars was a lot to collect in Mario 64, but it was manageable thanks to a cohesive overworld that guides you to specific worlds, and specific tasks within those worlds. The developers of this new Switch title tout the fact that gameplay is returning to a sandbox nature, but that implementation can be taken too far.

In past Mario games, you know if you’re missing something. You know if a world is incomplete, and if a level was too difficult to clear for the time being.

In Odyssey you are provided with a list of Moons collected (with dates), but how will you know where new ones are? How will you know if you got all the Moons in a certain area, except one that you’re missing one in the corner? How much backtracking will be involved, and how many Moons will I pass up simply because I didn’t think to ground-pound a certain summit, or break an inconspicuous box?

You see, I’m a Shrine kind of guy. I love counting down from 120, hearing my Sheikah Slate alert me to a Shrine’s proximity as I enter a new area of the map… but you’ll never catch me trying to collect all the Korok Seeds. And I’m afraid that Moons are more akin to Seeds than Shrines. I hope I’m wrong.

Power-Ups

Gotta love Mario’s power-ups, right? Fire Flowers, Capes, Penguin Suits, Boo Mushrooms, and more! Well, they’re gone, folks. At least, that’s what this quote from the game’s producer heavily implies:
So when we wanted to create Mario games this time around we wanted to focus on the actions Mario can do and in previous Mario games he was able to get power-ups and new abilities. But this time around when we were making many different prototypes and changed our approach that found capturing or “possessing” enemies worked well so we stuck with that. -Mr. Koizumi

It’s unfortunate, to see such a mechanic go. In 2D Mario games, getting a Super Mushroom and earning that feeling of added security and power is iconic. In 3D titles, power-ups haven’t ever been as strongly implemented, but as a result, getting a Fire or Ice Flower felt like a treat. These elements have been discarded in favor of Cappy.

Gimmicks

Speaking of Cappy, he’s the new gimmick! New entries often feature a defining “gimmick,” be it Yoshi, Fludd, or over-the-top new power-ups like the Cat Suit. These open up whole new gameplay opportunities and dictate much of the level design. Odyssey’s most prominent and promising mechanic is Capture, which satisfies this aspect of the Mario formula nicely.
Let’s just hope Cappy doesn’t turn out to be the new Navi, eh?

Music

Mario music typically accomplishes two things. One: it’s catchy, and it gets stuck in your head. Two: it provides strong location associations. You can close your eyes and know exactly when Mario is underwater, in a dessert, or in Bowser’s castle. Did you just hear each of those themes in your head? I haven’t seen enough to know if Odyssey will deliver on this front, but there’s a good chance it will.

Enemies & Bosses

Baddies in the Mushroom Kingdom are always fun to stomp, and they don’t usually get repetitive or bothersome like the creatures in Metroid: Samus Returns. Hopefully, this game’s design will still lend itself to some combat, rather than just Capturing the majority of enemies in sight.

Bosses, while providing a spectacle, are typically an easy three-hit affair. This is an area where the new Switch title could easily improve upon tradition, and make boss encounters more intricate and memorable.

Charm

What would a Mario game be without charm? Character design, animations, music, and polish all create a compound for charm. Mario may be formidable when facing the forces of evil, but he’s equally adorable.

So… what’s this about real tyrannosaurus rexes roaming around? And realistic, proportionate humans walking alongside Mario in New Donk City?

I’m really questioning these design choices, and have been ever since the game was revealed.

Conclusion

Overall, Super Mario Odyssey appears to be a hodge-podge.
That’s the word for it. Just a big stew of locations, art-styles, new and old Mario sensibilities, and certainly a gigantic mix of objectives and tasks.

Will such a recipe, with that many ingredients, actually turn out well? I sure hope so, because I’m a day-one customer and lifetime Mario fan. I do trust Nintendo, but I’m not fully sold on this new direction, and I know I won’t be unless I take the game home and it proves me wrong. If that happens, I’ll update you! Fortunately, I’m entering the experience with low expectations, and that’s the safest posture to take. We’ll find out on October 27th!

DLC – Is it Actually Doing the Industry a Favor?

I finally got around to playing Breath of the Wild’s First DLC pack and I had a lot of fun with it. When I finished it though, I started thinking whether or not DLC is really essential to enhance the experience of the game, or is it something that company’s feel obligated to do now, because it may look bad if they don’t. Obviously, there are different types of DLC out there, including but not limited to: enhancements (BoTW DLC Pack 1), additional story elements (BoTW DLC Pack 2), new modes, etc. I get that the advantage of DLC is that companies can release their games without further delay if they want to make an addition to the game but it is too late to fit it in the release schedule, and DLC can make a game last longer. But is that also opening the door for companies to release “unfinished” games? Nintendo themselves have even expressed disinterest in DLC in the past, saying that they want the consumer to have the full experience up front, but the tide has apparently turned.

A while back, I recall a company releasing DLC that was actually already loaded on to the original disc. Long story short, this created a huge controversy, and ever since, DLC has had sort of a negative tone to it, for me at least. The fact that you could buy the disc and not truly own all of its content seemed, well, cheap. I know that this is a rare case, but I consider it a turning point for this type of additional content. Just the idea of adding something after the fact makes me question the motive and ethics in general.

But from a positive viewpoint, DLC can drastically increase the life of a game if done right. I’m hoping the second DLC pack for Breath of the Wild, The Champion’s Ballad, will add a lot more to the game and justify the $20 price I paid for both DLC packs. Considering $20 is 1/3 of the price of the entire game, I’m expecting a lot of content. I do think it’s smart for Nintendo to “sell” the DLC a little more by releasing amiibo with it, hence the four Champion amiibo, which do look amazing. In my opinion, the more DLC can stand alone, the better it is. Yes, add-ons and enhancements are nice, but I think it’s tougher to pay for those compared with actual, fresh content. I do want to disclaim that this is in no way a review of The Master Trials DLC.

Mario Kart 8 is another game that comes to mind. I loved the bonus tracks included in the DLC, but I still can’t help but think they should have been included in the actual game. My fear, and point of this blog is that DLC in general, if not done right, can only decrease the value of the consumer dollar. Nintendo has surely jumped on the DLC bandwagon, and I think they are still in the experimentation phase. It seems like when it comes to releasing content after the fact, more developers have been getting away with charging more for less. At least that’s how things seem to be trending. The Master Trials was a fun motivator for me to get back in the game, but I really felt like it should have been included in the first place. Hopefully, the Champion’s Ballad proves to be a breath of fresh air (that pun was intended).

The Champion’s Ballad is scheduled to release this Holiday Season

It seems like the DLC trend Nintendo has been riding is here to stay. It will be interesting to see how it evolves.

Guilty Pleasure Games

Game of Pwns.


#578 – Make sure you watch to the end of this one – Simeon shares something super embarrassing and HILARIOUS!

Footage credit: cobanermani456, kngdmhrts3MvG, Super Best Friends Play

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What Nintendo Character Am I?

If you ever need your eyebrows slimed, call us first.


It’s popular with the kids and it’s popular with the squids – SLIME! Simeon and Scott are here to play with slime (in a Nintendo-like fashion) for YOUR enjoyment. So play along and see if you can guess the characters that their slimy faces portray.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Nintendo Slime Co-Op Challenge

You could call us “YouTube Trendsetters,” but… you’d be completely wrong.


#553 – Never seen a video like this before on YouTube, have you? We’re playing with Slime, and you can just chalk this up as a Splatoon video, alright? The object of the game is for us to get each other to guess Nintendo related characters, objects, icons and more, simply by manipulating stubborn slime with our bare hands. Should be fun, right?

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Linkle & The Question of Female Link

Linkle? Female LINK?! FEMALE ZELDA?!?! Wait…


#550 – Out of nowhere, Linkle appeared and paved the way for a female Link. Simeon and Scott sit down today to discuss the issue of Link and gender. Will Linkle ever star in her own game? Should the Hero of Hyrule reincarnate as a woman in a future game? WHY NOT?

Footage credit: Direct-Feed Games

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Master Trials (Zelda: Breath of the Wild DLC)

Should have raised the stakes from a sharpie drawing to a tattoo…


#544 – Breath of the Wild’s first big DLC drop just happened over the weekend, and Simeon and Scott are wasting no time in getting their competition on. Who can make it further in the Trial of the Sword within 5 minutes? TIME will tell!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/