I’ve mentioned it a few times on the podcast, but I love the Virtua Fighter series. Unfortunately, as a Nintendo fan, that puts me in a difficult position. See, the Virtua Fighter series has been absent from Nintendo consoles. There is, however, one noteworthy exception to this history of Nintendo exclusion: the action-R.P.G. spin-off game, Virtua Quest.
Virtua Quest was developed jointly by Tose co. and Sega AM2 and published by Sega. It was released in Japan under the name Virtua Fighter Cyber Generation: Ambition of Judgement Six on August 26, 2004 for the PlayStation 2 and GameCube. It was later released in North America on January 18, 2005. As mentioned before, it was a departure from the standard Virtua Fighter series in that the game is a beat-em-up with R.P.G. elements.
My history with this game is a little different than previous installments of That Was a Thing, as I’ve never actually played this game before. Well, not the full version at least. I knew about it way back when it first came out, due it being playable at the GameCube demo kiosk at my local Target. At the time, I thought the idea of a martial-arts-based action-adventure game was intriguing, but after seeing the middling review scores it received in the now-defunct Nintendo Power magazine, I ultimately decided to pass on it.
It wouldn’t be until a few years ago once I got into the Virtua Fighter series that I developed a renewed interest in this title. After over a year of searching, I finally stumbled across it while revisiting the GameXChange in my old, grad-school stomping grounds. Read more Virtua Quest That Was a Thing