Top 10 Ways to Decorate your Switch

Let’s admit it: The Nintendo Switch dock isn’t that pretty. It’s just a big rectangle! But after you watch this video, you’re going to know exactly how to level up your aesthetic game! We’ve got 10 ways to deck out your Switch, with products that are available right now.

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Best New Stuff in Fortnite Season 5

Fortnite Season 5 is upon us! The developers at Epic Games have brought new locations, new items, new perks, and a bunch of new features to explore. Simeon and Scott discuss some of the best additions and give their overall thoughts so far on season 5!

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2 Player Mega Man with Split Joy-Con 😬

Simeon and Scott have this terrible habit of beating Mega Man games with a pair of Joy-Con split between them. Does that sound smart? Because it’s not. Simeon is jump & shoot, Scott is move and rewind (or vice-versa). It gets messy. Verbal abuse is hurled. But we manage to have a good time!

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Salt. A True Story of Fortnite's Hidden Weapon

I may have been late to the bandwagon, but there is no denying the fun that is Fortnite. If you are tired of hearing about this game, and have not yet played it, I highly recommend you give it at least a try. And now is the perfect time to join! It’s the start of a new season, which means that the map is new, there are new weapons and features, and everyone is getting used to them together. Plus, it Is free to play on Switch (or computer, if you’re taking a more tactical approach)!

Enough advertising. I was skeptical to start playing Fortnite for a number of reasons, including:

  • The game has been out for a while, which means I thought I had no chance (which turned out not to be the case).
  • I am not very good at, or typically drawn to, any type of shooting game.
  • The game is super popular, and sometimes I’m a hipster hater like that.

In the end, though, after an invitation from Scott, I finally succumbed and gave it a shot. Scott had been introduced by his brother, and it was his turn to bring me into the fold. After a round or two of battle royale (100 competitors all against each other) I was cracking the top twenty, and my turns were regularly lasting longer than Scott’s. Unbeknownst to me, I began to unlock some mind games that, although not beneficial for me, threw my buddy into a mood.

During one particular match as I decided which shotgun was better to keep, Scott, having been unable to find a gun his previous match, mocked with, “HUH! SHOULD I HAVE PUMP SHOTGUN, OR SHOTGUN PUMP?!” His brother and I were the only ones laughing.

After a day or so, Scott and I had about evened out, regularly placing in the top ten, but never claiming the elusive first place.

My wife happened to be with me on one such visit and requested to give it a shot to see what the big deal was. My wife is by no means a gamer, and I was elated that she was willing to give this ridiculous game that held her husband captive a shot. She dropped from the flying bus pretty much straight down next to the lake with a cabin situated on an island in the middle of it. without a gun, she marched through the lake, up the hill, and into the house without any opposition. Climbing the stairs, she entered a room with an occupant, and the rest of us (Scott, his wife and brother, and myself) cried out in shock! Swinging her pickaxe, she slew the unwitting squatter and took his gun.

We cheered and yelled through each step of her run, as the storm slowly forced her out of the house, making her take cover on the shores where the eye set up camp for the rest of the game. She crouched and crawled around as the number of remaining players dwindled. A port-a-fort popped up in the valley below. She popped out of cover, lobbing a stink grenade into the opening. Though she was not credited with the kill, we all saw that the bomb’s victim was killed after being forced into the open.

Eventually, the streak came to an end, and my significant other was slain. Her first game’s placement? Third place. We were all flabbergasted at the results. But her results were no fluke: her next two runs landed her in second and fifth respectively.

Though Scott has finally netted several victory royales since, the two of us were both jealous of my wife’s success. I had my very own piece of humble pie to eat. No matter the game, sometimes salty humble pie is the fuel of champions.

West of Loathing, try not to laugh!

Simeon and Scott give West of Loathing a spin! It’s a hilarious RPG all about gettin’ meat and shootin’ goblins. Seriously, every dialogue box in the game is funny. It’s worth a shot!

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Honest Nintendo Direct: E3 2018

Here’s what really happened during the E3 2018 Nintendo Direct.

If you laugh, please share with a friend!

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Astro Duel Deluxe Spit Shine

We’ve all heard the saying, “everyone’s a critic.” It’s true, just about anyone can tell you when something’s bad; some can even tell you why it’s bad, but for some strange reason, very few ever take the time to determine how to take something bad, terrible, or simply unpolished and make it shine. Welcome to Spit Shine, a new blog series where I attempt to do just that: find the flaws in games that are good, bad, or anywhere in between and spitball ways to fix those issues while building upon what already works. In short, I’ll be refining games, not redesigning them from the ground up.

Just under a year ago, I published my first game review here at Two Button Crew (assuming you don’t count my That Was a Thing series). Despite ultimately liking the experience Astro Duel Deluxe offered, I couldn’t help but take issue with its lack of content and some staggeringly bad U.I. design.

User Interface

Let’s start with the first thing you’ll probably notice upon starting the game: the menus. Thankfully, most of the menus are perfectly functional. Selecting the character has a two-way list scroll menu and stages can be selected from a 2D grid menu. The problem comes when one tries to customize the rules of the next match. Each option is cycled through via a one-directional list, meaning one would have to cycle through the entire list to access an option that is merely one space prior. Considering that the game already has better menu schemes coded into the game, I’m surprised they even went to the trouble of screwing up the options menu. This fix is fairly self evident: make each menu item accept bidirectional input like the character select screen.

So what if it only effects two of the options and one them only has three choices? The BEST option is a massive pain to set.
The character select screen features bidirectional selection (upper left inset). Despite this already being coded in the game, the options menu only allows players to navigate in one direction by pressing A repeatedly.

Single Player

Now, let’s get to the interesting stuff. While it’s possible to play the standard vs. mode against bots, Astro Duel Deluxe doesn’t feature a proper single player mode. As with the previous issue, all of the necessary components to add a single player mode are already in the game. Simply have the player face off against the aforementioned A.I. players in a sequence of increasingly difficult matches. It could start with the player facing one A.I. set to “easy” then slowly increase the number of opponents and eventually switch the opponents to “hard” mode. Giving enemy ships a starting power-up or shields could further ramp up the difficulty.

The real question is, “what would the objective be?” I could see this going a few different ways: a time attack, a survival mode, or an arcade mode. Time attack would task the player with destroying a set number of enemy ships as quickly as possible. Survival mode would test how many rounds the player could play before their ship gets shot down. Lastly, the arcade mode would be similar to time attack in that the player has to clear a set number of stages. The difference is they’d be scored on a variety of factors instead other than time, such as enemies defeated, special abilities used, distance the shot traveled before hitting its target (to encourage fancy, long shots), time bonuses (okay, it does still matter), and so on. Admittedly, this would require the most work out of all of the modes as the team over at Wild Rooster, as they’d have to devise a scoring system, so—in staying in the spirit of keeping things simple—I’d recommend sticking with either of the first two…or both!

Of course, if we just want to go for broke, we could implement a leader board for players’ scores, but that’d require writing net code which would add another layer of complexity to the game engine. Then we’d need a server, which needs it’s own programming, not to mention the cost of running/renting the server. Probably more trouble than it’s worth for a small team.

Unlockable Content

While one or two single player modes would be an excellent addition, having an incentive to play it would increase the game’s replay value exponentially…or maybe just polynomially. Either way, unlockable content would give players a more tangible reason to get good at the single player mode than just a (most likely temporary) spot on a leader board. I would hazard to guess that extra characters would be the easiest to implement, due to the game’s very simplistic art style. In fact, the folks over at Wild Rooster have added characters via updates, so it clearly isn’t too difficult a task. Continuing from there, I’d reckon stages would be the next easiest to implement. That said, the stage select menu isn’t really designed to be extensible. I’d avoid unlockable power-ups, as they’d require the most coding to implement.

I prefer to EARN my fun, thank you very much!
If a character can be patched in, why not unlocked?

Unlock methods wouldn’t have to be anything special: beat X enemies in survival, clear time attack in under Y minutes and Z seconds, etc.  Of course, locking multi-player content behind single-player game modes is somewhat frowned upon nowadays; if you’re the sort to find that sort of unlocking scheme abhorrent, then we could add the option of unlocking the same content by playing X number of matches in multiplayer. Heck, we could even have a mechanic where if one unlockable is obtained in single player, it bumps the multiplayer requirements for each future unlockable down to the previous multiplayer tier, though I hardly think that kind of effort is necessary.


I’m not sure these improvements ultimately would increase the game’s overall value up to its fifteen-dollar asking price, but I’d definitely feel comfortable recommending it for $12.00, as opposed to the 8-10 I thought it was worth when I reviewed it.  A few simple refinements and additions is all it would take to make Astro Duel Deluxe not only a good party game, but also an engaging single player experience.

Cat Quest Review (Nintendo Switch)

Cat Quest is a funny action RPG game all about cats. It was developed by Gentlebros, and came out on Nintendo Switch in late 2017.

It’s a top-down, open world game (think like the original Legend of Zelda) set in a place called Felingard. Yes, like feline. Just about everything in this entire game is a cat pun, so get used to that! The game’s writing is one of its highlights, providing a healthy dose of charm.

You play as a sword-fighting, magic-wielding cat, and your cat-sister has been kit-napped, so it’s your job to rescue her. (If you hated that pun, you will hate Cat Quest.)

Gameplay in Cat Quest consists of following an ever-present arrow telling you which way to go, accepting quests, entering dungeons, and fighting baddies.

Combat is unique, revolving around your proximity to enemies, attacks’ area of effect, and quick dodging reflexes. Every move has an outline that shows where it will hit, and you don’t want to be standing in the wrong spot when an enchanted fist crashes to the ground or a dragon shoots a ring of fire.

Oh yeah—this game has dragons, and they’re the main boss fights.

Like the game itself, this review will be short, simple, and to the point. Cat Quest is more at home on the mobile platforms it was ported from, but controls well with Joy-Con. It’s an enjoyable game to relax with, listen to music or podcasts, and level up your character and weapons as you mindlessly clear out bad guys.

It will keep you busy for a handful of hours and make you smile
along the way. If you’re looking for more complexity, you won’t find it here. Maybe in the sequel, confirmed to be in development for Switch.

Cat Quest gets a 7/10.

Starlink: Battle for Atlas feat. Star Fox

Ubisoft is partnering with Nintendo once again and borrowing one of their IP! This time, Star Fox joins the lineup in Starlink: Battle for Atlas, an open world space shooter with some pretty awesome graphics. Here are our impressions…

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Getting into Fortnite on Switch

Believe it or not, there are quite a few Nintendo fans who have not played Fortnite. Well, the game is now available for free on the Nintendo Switch eShop, so now is the time to dive in. Here are a few tips for you!

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Super Smash Bros. Ultimate Revelations!

After a dozen speculative Smash 5 episodes, we’re finally here with our reactions to the real deal! Man, it’s been a ride, and Nintendo blew the lid off of Super Smash Bros. Ultimate at E3 2018.

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Nintendo’s Bad Good E3 2018 Direct

E3 has come and gone, and sadly not many Nintendo fans feel like they came out the other side in victory. Yes, we got Super Smash Bros. Ultimate, but it felt a little bit off, didn’t it? Simeon and Scott discuss what could have been done better.

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Super Smash Bros. Ultimate: 3 Things to be Excited About

After this year’s E3 video presentation, the consensus among the Crew here at TBC is that, as a whole, it was a little disappointing. There were very few “surprises”, and, though we were excited to see Smash Bros., we felt like the amount of time they spent showing us what they showed us was not wisely used. You can see our in-depth E3 reactions here.

Even so, Nintendo can’t present a game for a half-hour at E3 and not show anything to get excited about (don’t. Just… Don’t). In the spirit of contented mess, I wanted to draw attention to three things about Super Smash Bros. Ultimate that should get us excited.

#1: Port-Like Qualities

This may sound like something to gripe about, but I see so many advantages to all of the similarities between Sm4sh and Ultimate. First, some minute balance issues aside, Sm4sh was a fantastic fighting game. My hopes for the upcoming title were that it was either a totally new direction for the series (ala Marvel Vs. Capcom) or a tweaked port, and it looked like the Big N granted my latter wish. Do we really need major “improvements” when what we have is already great? I do not think so.

Second, porting a game with slight changes should take less time and cause fewer problems at the game’s release. For Sakurai’s sake, I hope this is the case. The man’s tireless dedication to his work is legendary, and he needs some sleep.

#2: Attention to Audience

Super Smash Bros. has evolved a lot over time. It started out as a fun new foray into the crossover fighting genre. Melee made the game more competitive. Brawl fleshed out the single player experience as well as made the game more accessible to newcomers. Smash for 3DS and Wii U fleshed out previous imperfections, making it clear that, though party elements are still very much present, it had grown into a well-balanced fighting game.

With the last entry, especially, we saw a shift in the developers listening more to the competitive fans. Even in the simple gesture of placing the stage select before the character select, we see that Ultimate will continue this tradition. They are piecing elements of what made each of the previous entries great and unique together to make happy a crowd that has wanted to see this series taken seriously. Sakurai shaking his head at imbalances, roll staling, ”easy” character unlocking, and more keep me excited for release.

#3: Everybody’s here!

So what if “Echo Fighter” is just an attempt to avoid calling characters “clones”? The fact that every fighter from all previous games is playable right out of the box has me stoked! The fact that Sakurai stated that there will be few new characters does not have me concerned for a number of reasons. First, the amount of free characters is more than any previous game in its final state, and we do not have to pay extra to have that. Second, Sm4sh had a large enough roster as it was. Throwing in more characters makes the game more and more difficult to balance. Lastly, I think Sakurai is not quite being honest with us. The DLC support for the previous game was extensive, and, though the initial bundle might not be teeming with new characters, I am sure we will see more newcomers after first release.

Nintendo’s Direct this year might not have been knock-your-socks-off great, I think there are plenty of things for which to be grateful. I think ultimately (see what I did there?) what I am trying to say is that people who are complaining about the lack of Animal Crossing need to grow up and realize they got a game every year for the past three.

Pre-E3 Nerves

It’s that time of the year again! E3 2018 is just a couple days away, and the excitement around the gaming community is quickly escalating. Every year when I get out of bed on the day of Nintendo’s E3 press conference (Direct, as of late), I’m essentially a kid waking up on Christmas morning. The anticipation is high, and I can’t wait for the flurry of announcements that Nintendo has been holding from the public for months. The reason why I have what I refer to as “E3 Jitters”, is because Nintendo is known for taking their fans on an emotional roller coaster during E3. Whenever I expect to hear something, they announce something completely different and unexpected. I understand from a marketing and competitive standpoint that this puts them at an advantage, but it usually drives me and a lot of the fan base crazy. However, I would argue this spontaneity just adds to the anticipation. Nintendo really is like a box of chocolates. The games are usually sweet, but you NEVER know what you are going to get.

He’s a power guy, what can I say?

From Reggie officially being classified as overweight, to Cammie Dunaway awkwardly throwing virtual Frisbees at dogs, to Iwata announcing the vitality sensor, to Ravidrums and the entire Wii Music catastrophe, we’ve seen it all. Of course, they’ve had their high notes as well, such as when Miyamoto came on stage for the Twilight Princess announcement. From the lows to the highs, I can say it has always been a ride that I anticipate greatly, despite often leaving disappointed.  Nonetheless, E3 has provided some fantastic entertainment value, and Nintendo certainly isn’t the only company to have E3 blunders. Just look up Ubisoft’s Mr. Caffeine. He managed to singlehandedly make every single person in the audience uncomfortable just in a matter of seconds. That’s almost impressive.

Yes, it was as rough as it looks.

This year the usual suspects are of course Smash Bros. for the Switch and Metroid Prime 4. Though I’m excited for both of these games and this may put me in the minority, I hope there is minimal coverage on both. We haven’t seen any gameplay for either, so a pair of 5 minute gameplay videos would be just enough to get me excited, and then they can move on to the next announcement. When Nintendo bogs down their E3 showcase with announcements that gamers already know, to me, that is filler. Let’s just have a video or small demonstration of what we already know is coming and move on. Nintendo, among other competitors, have been known to spend way too much time talking about sales numbers, though this has been less of a problem lately.

Absolutely no disrespect toward the late Mr. Iwata, but this idea was just bad. Really bad.

Besides the obvious heavy hitters, I’m sure there will be at least some coverage on Pokémon Let’s Go!, Mario Tennis Aces, and Go Vacation for Switch. I wouldn’t mind some actual Super Mario Odyssey DLC (come on Isle Delfino), or possibly even expansions for Breath of the Wild, but these might be stretching it a bit. There may be some coverage on their new online service and downloadable games. I don’t mind Indie games either, as long as this section is short and sweet. Of course, as I mentioned above, Nintendo always rides the wave of the unexpected, so we’ll just have to wait with anticipation.

I do want to point out that Nintendo is not only selling to gamers, but investors. Companies selling to this odd mix can create some of the best, and most awkward moments in gaming history. Whatever be the case for 2018, I’m sure we’re in for a ride.  When I wake up on E3 morning, I’m going to be hoping for an Animal Crossing Switch or Pikmin 4 announcement under my theoretical E3 Tree. What are you most anticipating this year?

My body is ready.

Star Fox Grand Prix Rumors – Real or Fake?

Is Retro Studios REALLY making a Star Fox racing game for the Switch? It sounds crazy, but all manner of sources around the Internet are reporting it as true. Simeon and Scott share their take on the rumors currently circulating ahead of E3.

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How Definitive is Hyrule Warriors (Switch)?

Hyrule Warriors originally launched in 2014 on Wii U, got a second lease on life in 2016 for 3DS, and with another two years comes another version of the game. 2018’s Hyrule Warriors: Definitive Edition brings all the DLC together and all the modes into one stellar package! Simeon and Scott will show you the ropes.

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