Are Monthly Switch Releases Sustainable? Scott’s Thoughts

Since Nintendo launched Switch in March, they’ve quickly built out the library with solid 1st party hits.

Select 3rd parties, and a swath of independent developers, have also been instrumental in filling out the gaps.

From Legend of Zelda: Breath of the Wild to Super Mario Odyssey, one can’t help but be impressed with how this hardware’s first year has been supported by stellar software.

For the first time in many years, consumers are actually starting to say “there are just too many good games. I wish they would delay some of these.”

Who can possibly manage to play Odyssey, Skyrim, and Xenoblade all back-to-back?

What’s more,  how will Nintendo maintain this breakneck development pace?

Here’s the important factor to keep in mind: Switch has a team of software designers about twice the size that Wii U had. Where did all these extra developers come from?
Well, Nintendo merged the 3DS and Wii U departments together shortly after R&D on Switch began, bringing home and portable development under one roof.

3DS is seeing it’s last days as more and more resources are allocated to developing new experiences on Nintendo’s hybrid console. And they’re selling like crazy.

I expect the manic pace to continue for the foreseeable future. It won’t be a gigantic new title like Super Mario Odyssey dropping each month, but I could see twelve releases spread over a year like so:

  • 2 Wii U/ ports (think: Smash Bros.)
  • 1 HD remake (think: Kid Icarus Uprising)
  • 1 Kirby
  • 1 Yoshi
  • 2 big franchise sequels (Mario, Metroid, Zelda, Donkey Kong, Splatoon, etc.)
  • 1 new IP (a la ARMS)
  • 1 partnership with a 3rd party (like Rabbids)
  • 1 collection (BoxBoy would work well)
  • 1 party game (people must be getting tired of 1-2-Switch, right?)
  • 1 crazy announcement no one could ever predict

And that’s twelve games right there. As you can see, it’s totally doable for the Big N to publish something every 4-5 weeks.
The only question remains: can our wallets and schedules keep up with the runaway hype-train?

Handheld Launch Titles: Looking Back

Tetris should just launch with every new console and then the video game market would be set for life!


Ah, platform launches. We Nintendo fans live for these! And with Nintendo, we typically get 2 or 3 every decade with home and portable systems alike. New hardware is part of the appeal, but it would be worthless without the brand new games to play on it! In this video, we’re taking a look at the software titles that launched each of Nintendo’s major portable consoles. Were they a good fit for their systems? Were they received favorably? Did they propel their system to success? These questions will all be answered within this episode of the Two Button Crew show!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Latest Switch Rumors (Dock Power!)

You just never know what to believe these days, but we might as well get excited about every little rumor while we can!


As the release of the Switch draws ever nearer, leaks and rumors are picking up more speed (and credibility). We’ve been learning a lot about Nintendo’s new console, what kind of ports the system has, as well as how the dock itself helps enhance gameplay while using the system at home. Certain developers are also starting to pipe up and say what games they may or may not have running on Switch development kits. Everything is just rumors at this point as we lead up to the January 12th full unveil of the Nintendo Switch, but these are some tasty pieces of gossip to tide us over!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/