Calling GameStop: A Simulation


We’ve all done it. We’ve called GameStop with a question, listened to the employee’s big speel at the beginning, then been disappointed by their answer. Yet we keep calling. It’s the definition of insanity! In order to point out the absurdity of this cycle, Simeon and Scott have created a simulation of calling GameStop which will be demonstrated for you in this video.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Fortnite Bundle That Makes NO Sense


Epic Games is releasing Fortnite on Nintendo Switch… PHYSICALLY! For $30. As if having a custom console bundle with Nintendo for the holidays was not enough, they feel the need to get on even more store shelves. This one doesn’t quite add up, especially for the consumer!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

We Wrote our Video Game Wills 💀


Since we’re all gonna die, Simeon and Scott wrote their video game Wills so that their gaming belongings can be distributed at the time of their demise! What a fun video premise!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

PAX West 2018: What to Expect from Nintendo


Nintendo is coming to PAX West, and they’re bringing the “Ultimate” Switch title! Though… overall, their presence might feel a bit lacking. Simeon and Scott discuss, as well as plan out coverage to bring to the Crew!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Our Best (Worst) GameStop Memories


GameStop seems to be slowly dying. As the industry becomes more digital and as competitors offer more compelling deals (like Amazon’s pre-order discounts and the late Best Buy Gamers Club Unlocked), GameStop just can’t seem to keep up the pace. In a pre-emptive memorial, Simeon and Scott remember some of their favorite worst memories at GameStop.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

TBC 013: The Art of Video Game Trailers

Play

E3 2018 is a wrap, and it inspired us to take a look at the topic of Video Game Trailers. What makes a trailer good? Or bad? What makes a trailer memorable, or forgettable? It’s an interesting talk between Simeon, Scott, and Glen, and we would love your thoughts in the comments as well. Please enjoy—we love bringing you an in-depth, sponsor-free podcast every month.

Ready for more TBC Podcast? We are an ad-free show, and you can support us on Patreon: http://patreon.com/twobuttoncrew

Get Your Daily Nintendose of Fandom on our YouTube channel: https://www.youtube.com/TwoButtonCrew

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Scott Ranks his 35 Game Switch Collection Scott's Thoughts

1. Legend of Zelda: Breath of the Wild
2. Rocket League
3. Thumper
4. A Robot Named Fight
5. Celeste
6. SteamWorld Dig 2
7. Super Mario Odyssey
8. Shovel Knight: Treasure Trove
9. Bombslinger
10. Splatoon 2
11. Mario + Rabbids: Kingdom Battle
12. Super Meat Boy
13. Flinthook
14. Snipperclips Plus
15. Cave Story +
16. Mega Man Legacy Collection 2
17. Mega Man Legacy Collection
18. SteamWorld Heist: Ultimate Edition
19. Runner3
20. Hyrule Warriors: Definitive Edition
21. Rayman Legends – Definitive Edition
22. Graceful Explosion Machine
23. SteamWorld Dig
24. Mutant Mudds Collection
25. Xeodrifter
26. TumbleSeed
27. Pokken Tournament DX
28. Sonic Mania
29. Mario Kart 8 Deluxe
30. Picross S
31. Wonder Boy: The Dragon’s Trap
32. 1-2-Switch
33. Alteric
34. Energy Invasion
35. Energy Balance

Honorable Mentions (have not yet played)
• Axiom Verge
• Cat Quest
• Skyrim
• Stardew Valley

TBC 011: How Reviewing a Game Works

Play

Video game reviews are a big part of the industry. Release dates are anticipated, embargoes are established, and review scores land around the internet simultaneously. Gamers can’t wait to see what the hot new title will score. But how does it all work? What’s the history of game reviews, and what do they really mean? How does one become a game reviewer? We answer all that, and more, in this month’s edition of the Two Button Crew podcast.

Ready for more TBC Podcast? We are an ad-free show, and you can support us on Patreon: http://patreon.com/twobuttoncrew

Get Your Daily Nintendose of Fandom on our YouTube channel: https://www.youtube.com/TwoButtonCrew

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

RANT: Video Game SCORES Can Die


Simeon and Scott don’t agree on everything, but here’s one issue where they come down on the same side: scores in video games are useless. Point systems are a relic of the arcade days and need to be completely wiped from the face of planet gaming. Agree? Disagree? Sound off in the comments!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

TBC 008: Game Preservation

Play

Preservation is the idea of keeping something in tact—the act of taking measures to ensure things won’t fade away, become corrupted, forgotten, or unusable. Sadly, preservation is not currently a priority for the larger gaming industry. These days, developers make money by shipping an incomplete game, patching it to kingdom come, and deleting the source code when they go out of business. That might be an extreme example, but it does take a great deal of intentionality to make sure today’s favorite games will be playable by our kids and grandkids. It was simpler in the days of cartridges, but with so much riding on the upkeep of servers, cloud saves, and day-one-patches, it might be a scary future for video game preservation if we don’t have some thoughtful conversations. That’s why this month’s podcast is all bout preserving the art form of video games.
Ready for more TBC Podcast? We are an ad-free show, and you can support us on Patreon: http://patreon.com/twobuttoncrew
Get Your Daily Nintendose of Fandom on our YouTube channel: https://www.youtube.com/TwoButtonCrew
“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

A Toast to 2018

In the coming year, as we forge into the fast-approaching unknown, may the enjoyment we derive from our leisure activities grow. Whenever those opportunities present themselves, however often or not, may they find us smiling. I hope that we find games that make us happy. For some it will be our favorite developers’ newest creative endeavors. Others will rely on retro titles revisited for the “nth” occasion. Console loyalists, PC gamers, mobile gamers, all. May 2018 be a year of gratitude for the art in our medium.

Lastly, may 2018 be the year in which we play together, more than any year before. The love of a community amplifies mirth. Join me in raising a glass (filled whatever it is you toast with). To the Crew and all other gamers out there. May we have a blessed 2018.

Does This Game Bring me Joy? Scott's Thoughts

After multiple articles on downsizing your dusty gaming collection, you’ve probably gotten rid of a bunch of junk, right?

No?

Today’s thought is a simple one, and it can bring you a surprising amount of clarity.

When trying to decide what to keep, throw away, sell, or even what to play next… ask yourself one question:

Does this game bring me joy?

If yes, keep. If no, bye bye.
(Psst… this principal works on movies, clothes, books, pretty much everything. Except living human beings.) Here’s to decluttering!

Game Giving Gift Guide

Christmas is nearly upon us! I’m not sure where you live, but the Two Button Crew homebase is covered in snow and ice. It’s a good thing we have the Holidays to look forward to: quality time spent with family and friends, along with the exchanging of gifts.

Before you dash out the door to go Christmas shopping for your friend, make sure you’ve got the right game-plan in place!

Do!

1. Get something you can enjoy together.
You can give something more valuable than your money or another possession this Christmas; an experience. Your time is worth more than anything you could put in wrapping paper. Try to find a game that can instantly be started up and played together – especially cooperatively! This is how memories are made that can last a lifetime.

2. Go in as a group.
There is power in numbers. Sometimes, the best way to get your bestie something special is to gather a bunch of friends and pool your money. Instead of 4 separate games, maybe you give 1 console and make it a Christmas to remember! Or with your combined resources, maybe you can plan a PAX or Comic-Con trip for your lucky friend and cover everything. Together, you can expand your creativity and buy something more substantial.

3. Consider an accessory.
Your friend might be the kind of person who buys all the games they want. It can be difficult to shop for that person. But don’t forget about accessories! These “nice-to-have” upgrades like a carrying case, extra battery pack, console skin, or even an extra controller can help your friend get a lot more mileage out of the games and hardware they already have. Accessories don’t seen essential, so they can be hard to buy for yourself. But as a gift, they suddenly feel invaluable!

4. Ask them what they want.
Enough guess-work! Everyone has a Christmas wish-list, whether it’s on paper or simply unspoken. Ditch the risk of spending money on something that they don’t truly want by hearing it straight from the horse’s mouth… what would they like to receive? It isn’t lame to order something right off of your pal’s list; how happy would you be to get just what you want?

Don’t!

1. Don’t find the cheapest deal available.
I’ve been guilty of swooping down upon a deal. Retailers are all trying to offload their product as soon as Thanksgiving Day rolls around, so you’re going to see some pretty cheap games, guides, and gaming goodies galore.
Don’t fall for it! It’s a trap. It’s the easy way out. Besides, it’s on sale. If your friend really wants it, they’ll pick it up.

2. Don’t buy them a game you already have.
Yeah yeah, you have awesome taste in games. You buy the most exciting, most fun titles. That doesn’t mean you should look at your collection and get your friend one step closer to matching it. The reason is simple: you can lend that stuff out. Instead of allowing things collect dust on your shelf, let a friend borrow some games and get them something unique.

3. Don’t get them to finally try something.
You’ve been telling your buddy to try this new game; just to try it! But they’re not easy to convince. Christmas seems like the perfect opportunity to push them over the ledge and provide them with that sweet new experience.
I wouldn’t do this. Speaking from experience, there’s probably a good reason that friend has been reluctant to take your advice. They haven’t sprung for the new game because it just looks like it’s not for them.
Oh well—you tried! Instead, give a gift that they’re more interested in.

4. Don’t give them store credit.
Sure, everybody likes money… but it’s not exciting to open. It’s definitely not personal, and might suggest that you don’t know the recipient well enough. That’s not what you want to communicate on Christmas. Besides, the value on the eShop card is obvious and apparent, placing a pricetag on your friendship.


Got the Four ‘Do’s and Four ‘Don’t’s of the Game Giving Gift Guide?
Good! Go and give some great games.

The True Cost of Gaming Scott’s Thoughts

Have you ever stopped and added up your recent gaming purchases, just to see how much your hobby is really costing you?

The Manufacturer Suggested Retail Price (MSRP) is an abbreviation that get’s thrown around a lot oil the gaming industry, indicating what most stores charge for new hardware and software as recommended by the publishers.

However, the amount on a price tag isn’t the true cost associated with gaming.

Price ≠ Cost.

Time: You spend much more time equity on a game compared to what’s come out of your wallet. Even if your job pays minimum wage, your time has a high value on it that is quickly surpassed when sinking hours into the latest open world adventure or competitive shooter. (Related: “Making Your Gaming Time Matter”)

Mood: It takes some maturity and self-awareness to think about how you’re thinking. Oftentimes, video games are liable to alter our moods. We usually like our titles to be somewhat challenging (as opposed to a cake-walk), and there’s a fine line between difficulty that enhances your accomplishment and difficulty that causes frustration. It’s okay to walk away from a game that’s interfering with real life, in any way, shape or form.

Opportunity: Related to time management, opportunity cost is a real thing to consider. Sometimes, it’s good to think about what else you could be doing with your time. In other words, what are games causing you to potentially miss out on? Who could you meet, what could you make, or where could you go?

Health: I’d love to believe that there are no health risks with partaking in Nintendo fandom, but my hands tell me otherwise. Carpal tunnel can set in without proper ergonomics, especially if you spend a considerable amount of time on computers on top of your gaming hobby. Additionally, omitting a short stint in the Wii era, time spent gaming is time spent sitting on your God-given cushions. It’s important to balance digital entertainment with some amount of physical activity (don’t ask my advice on this—I’ll get back to you later).


Don’t feel guilty for spending money, time, and other assets on video games. Like you, it’s my favorite way to have fun! Just try to consider the true cost, and avoid debt… monetary, health, or otherwise.

What is it about Launch Day? Scott’s Thoughts

I’m younger than you might guess. I was only 12 years old as I was saving up for the launch of Nintendo Wii.

I had never been more excited for a video game console, and I was literally counting down the days. On my wall calendar, I flipped forward to November 19th, 2006 and wrote “WII DAY” in big marker. I then proceeded to work backward and mark a countdown on each preceding day, up into the 60s!

Many families lucky enough to locate a Wii on store shelves would get to open their shiny new system for Christmas that year, but that wouldn’t do for me. As a 12 year old, I performed every extra chore I could find until a stack of $500 ensured I could buy the console and whatever games and accessories I wanted, on launch day.
Ever since then, I’ve been hooked on getting my games the day they come out.

Release date announcements go straight into my Google Calendar (sadly, I no longer hang a physical one on my wall) and I receive reminders as the launch comes nearer.

Whenever Nintendo launches a new title, you can find me at the store either at a midnight launch, or right when I get off work.

It’s an event. Every time.

But why—why is it so important to me that I experience new games on the first day? Wouldn’t it be smarter to wait and read some reviews? Delaying my purchase even longer could land me a discount.

The game industry moves fast. Conversations online quickly turn to the latest and greatest, so participating in gaming communities is easier when you’re up to speed.

There’s also a heavy dose of excitement that comes with being an early adopter. You get to go into a brand new, creative piece of art before it’s talked about like common knowledge on podcasts or had its surprises spoiled in YouTube thumbnails (our channel doesn’t do that, by the way).

It’s fun to be on the cutting edge. Sure, you get cut every once in awhile, but the thrill is worth it.

What it’s like being an OLD MAN


Miles is here to have an important discussion with Scott; what’s it like being an old man? Old men are important to video games, ever since the one in the cave told us it was dangerous to go alone. Miles will share his insight into being an old hero.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/