TBC 005: Metroid: Samus Returns

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Samus is making a comeback! After a decade of misfires, the bounty hunter has returned to the starring role. This 3DS exclusive came out of the blue at E3, and a few short months later, was delivered to us along with amiibo figurines and special editions. After all the surprises and fanfare, how does the game hold up? The Two Button Crew hosts are here to discuss the controls, music, challenge, gameplay, and progression.
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“Escape the Premises” Kevin MacLeod (incompetech.com)
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Next Classic Edition: Gameboy Vs. N64


We were amazed and surprised by the NES Classic Edition. We were relieved and glad for the SNES. Now… what’s next? Gameboy or Nintendo 64? Time will tell, but Two Button Crew is here to stack up the pros and cons of each and determine which is more likely! Agree? Disagree? Let us know in the comments!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What Gameboy Games Should be Remade?

Just can’t get over the awesomeness of Samus Returns!


Metroid: Samus Returns is a dream come true. While providing us a new Metroid game, Nintendo is also reusing something from the Gameboy library. GB games are the perfect source for remakes, as many gamers today haven’t tapped into that library, and many of those experiences would be worthy of replaying with a face-lift. We don’t want Samus to be the only one Returning from the Gameboy days, so we’ve made a list of the titles we’d like to see. What did we forget? Let us know in the comments!

Footage credit: Juganawt, World of Longplays, Japancommercials4U2

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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TBC 003: Remakes & Remasters

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Our August 2017 podcast lands closeby the release of some key remakes – Metroid: Samus Returns, and Mario & Luigi for 3DS. This is the perfect opportunity to take some time and examine the practice of remastering and rereleasing old games. What do we think of the process? What’s important in a remake? And what are the best ones? We wrap up with some requests specifically for Nintendo to bring back some of our favorites with a fresh coat of paint.
Ready for more TBC Podcast? We are an ad-free show, and you can support us on Patreon: http://patreon.com/twobuttoncrew
Get Your Daily Nintendose of Fandom on our YouTube channel: https://www.youtube.com/TwoButtonCrew
“Escape the Premises” Kevin MacLeod (incompetech.com)
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Video Game Pricing Through the Ages

No wonder Nintendo has so much money!


#537 – Video games… kind of an expensive hobby, no? Ever wondered if gaming used to cost more back in the day, or if the prices have only gone up? When you take inflation of the US dollar into account, the information is quite interesting!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Metroid Prime 4 & Samus Returns (E3 2017)

Scott’s first girlfriend (Samus) says hello!


#531 – Metroid fans are happy this year. Why? Because after years of neglect (and the abuse known as “Federation Force”), Samus is back in a big way! Sure, we may be a ways out from Prime 4’s actual release, but we have a real hope that can sustain us for a while. Not to mention, a brand new (old) 2D game hitting 3DS this September! Dreams came true this E3.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Desert Island with One Video Game | NF + TBC

Thank goodness for unlimited electricity on desert islands.


We’ve all been asked some form of this question before: If you were stranded on a desert island, what would you take with you? This time, your only choices are video games, and you have unlimited power supply but no WiFi. Yes, the choice is tough. But Simeon and Scott thought this through and have come up with some of the strongest candidates. What game would you take? Comment below!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Nintendo Experience: Powerful Portables

Nintendo not only revolutionized the home console market, but time and time again, they’ve proven to be the best in the portable sector of gaming. We’ve already talked about several landmark portable titles for the Nintendo Experience: Pokemon Red and Blue and Pokemon GO. These games shaped the way we game on the go (pun intended), and reached far beyond the game to rock the shape of pop culture. These two games were not an isolated incident, and I would like to showcase two more games that are near and dear to my heart.

The first is one of the first games I ever owned personally: Game Boy Camera. To many, even those who loved it in its time, the Game Boy Camera is a joke. Compared to what we have at our disposal nowadays, it is. The resolution was bad, everything was in grayscale, the editor was primitive, the memory was limited to 30 photos, and, if you were looking for it to be a game, you would be sorely disappointed.

Something I will never forget, however, is reading my brother’s copy of “The Guinness Book of Records 1999” and seeing that this odd-looking Game Boy cart was currently the smallest digital camera in the world! I felt like a spy as a kid! It was a novelty, and there were enough menus in the game to navigate and not use (because I was never able to get my hands on a Game Boy Printer) to keep me occupied for a long time. Also, Miyamoto dancing!

If that’s not revolutionary enough to make it a must-play for Nintendo fans, I don’t know what is.

I think it’s time we talk about the real game-changer: Tetris. Tetris was a system seller, plain and simple. It got everyone who touched it into mobile gaming. It was accessible to people of all walks of life… unless you shun technology… I suppose. It’s simple, easy to pick up, and tough to put down. It is one of the best games ever. That is, until, Nintendo outdid themselves.

Here’s that 8-bit-“ish” art style that worked so well.

Tetris DS is the best game ever. I mean, Tetris was already the best, but they found a way to improve it. It had all of the puzzling proficiency of its previous iterations, but they made it streamlined. The multiplayer was great, the art style was perfect… What more could you ask for? I consider it the best version of the best game hands down, and I urge you: if you haven’t played it, pick it up. Like, right now. Why are you still reading? Oh, you already have it? Good.

How Switch Combines Past Systems

No idea why they didn’t mention the Virtual Boy at all…


The Nintendo Switch is the product of over 30 years of hardware manufacturing. Its designers learned a lot along the way, and have kept the best features of each console that proceeded it. The result is a Nintendo system that has a little bit of everything!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Handheld Launch Titles: Looking Back

Tetris should just launch with every new console and then the video game market would be set for life!


Ah, platform launches. We Nintendo fans live for these! And with Nintendo, we typically get 2 or 3 every decade with home and portable systems alike. New hardware is part of the appeal, but it would be worthless without the brand new games to play on it! In this video, we’re taking a look at the software titles that launched each of Nintendo’s major portable consoles. Were they a good fit for their systems? Were they received favorably? Did they propel their system to success? These questions will all be answered within this episode of the Two Button Crew show!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Legend of Zelda: Link’s Awakening DX Review

After being released in 1993, and re-released in color in 1998, The Legend of Zelda: Link’s Awakening DX is now available on the 3DS Virtual Console. It is developed and published by Nintendo.

Unlike most of the other Legend of Zelda games, Link’s Awakening does not involve you finding or rescuing Princess Zelda. Instead, Link’s ship has crashed on an island after a storm. It’s up to Link to find the eight instruments of the sirens to wake the Wind Fish so he can escape the island. Little does he know, the island holds a secret…

Puzzle solving in the dungeon.
Puzzle solving in the dungeon.

If you’ve played any 2D Legend of Zelda game you know exactly how this plays. If not, it’s pretty basic. You start off in a main overworld and must find your sword. With sword in hand, you make your way to the various dungeons collecting the different instruments. In these dungeons you also collect a large variety of tools to help you along your journey, such as Roc’s Feather which allows you to jump, or the Power Bracelet which helps you move large rocks and pots. The dungeons are filled with puzzles and enemies with each one containing at least one mini-boss and one main boss. There are two main collectibles in Link’s Awakening, Pieces of Heart and Secret Seashells. The pieces of heart increase your overall health for every four you find and every time you collect a Secret Seashell it simply says, “If you find enough of them, something good is bound to happen.”

The DX version of the game includes and extra ‘Color Dungeon’, which if completed instead of rewarding Link with and instrument or Heart Container, gives him a choice between a Blue tunic (Cuts all damage Link takes in half) or a Red Tunic (Doubles all damage Link deals out). These tunics are extremely helpful.

It's out old pal, Boo!
It’s our old pal, Boo!

There are lots of references to other Nintendo games such as Kirby, a Yoshi doll, and a large variety of Mario’s enemies which are seen in wonderfully-done platforming sections.

The graphics are that of almost any Gameboy Color game. I found that this game’s visuals in particular still look simply fantastic and drew me in as much as the newer games.

If you enjoy Zelda games, or even adventure games at all, you owe it to yourself to play this game. The mystery of the story kept me wanting to play more to see everything unfold and captured me more than any other 2D Zelda. I can’t recommend this game enough.

The Legend of Zelda: Link’s Awakening gets 5 opening chests out of 5.

(Link’s Awakening is available for $5.99 on the 3DS eShop and took me a little over 15 hours to complete.)

All Nintendo Console’s Final Games

Depper. Large. These are the words you must put in the title of your game if you want it to be a success in Japan.


Some games get the honor of singing the sweet swan song for their console as it passes into history. We’ve found each game that Nintendo and 3rd parties published last for every console – enjoy!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Nintendo Experience: Ōkami and Pokémon Red/Blue

When I introduced the Nintendo Experience, I said that it would include around 70 titles or so. I haven’t changed my mind as far as the number of games go, but Scott brought to my attention that if I were to keep my current pace, it would take me approximately 2 ½ forevers to finish, and that’s not counting any games that might be essential coming out between now and then. I figured it might be easier if I spent some of my blog posts to talk about the Nintendo Experience. I still plan on dedicating a few Crew Cuts to them, but I can cover several games per post, so I can actually someday finish this project.

The Nintendo Experience is a list of games that I believe sum up essential Nintendo adventures for any fan to play through.

It’s not a list of Nintendo’s “best games”, per se, but they showcase what makes Nintendo the best game company in the world. They don’t need to be first-party games, or even exclusive games, but they need to use the Nintendo hardware in a unique way if they’re not.

Case in point, the next game joining the Experience is Capcom’s Ōkami for Wii.
Okami

Ōkami was originally released for the PlayStation 2 in 2006 and was ported to the Wii in 2008. It’s a wonderful cell-shaded adventure that plays quite a bit like a Legend of Zelda game. But the gameplay isn’t the best part of the experience; that would go to the presentation. Graphically, the developers have re-created feudal Japan in the style of traditional Japanese paintings. The world is absolutely incredible, and you’ll find yourself running around fields and forests just taking in the prettiness of it all. The orchestral sound track matches the setting, and helps to transport the player into the world.

Okami 2

Next, the story is fantastic. Without giving very much away, you play as Amaterasu, a reincarnation of the sun god Shiranui. You set out on a quest to restore the nature of Nippon that has been thrown into ruin by the forces of evil by collecting different “Celestial Brush” techniques (more on that in a moment). The premise may sound odd, but believe me when I say that the story will suck you in and move you with every twist of the plot.

The thing that makes the Wii version of Ōkami unique and gives it a spot on the Nintendo Experience is the Celestial Brush. One of the key mechanics of the game entails the player stopping the action and using the Wiimote’s pointer to draw a shape on the screen to activate different powers. Need to cut a tree down that’s blocking your path? There’s a technique for that! Need a lily pad to help you walk on water? There’s a technique for that, too! Need a gust of wind to get rid of fowl-smelling air? You’re in luck! Just scrawl the shape where you need it and presto! Sometimes it takes a few tries to get the shape right, but once you get the hang of it, you’ll be Bob-ing your enemies like a Ross.

If you like adventure games and haven’t played Ōkami yet, then pick up a copy and give it a shot. You won’t regret picking it up.

In honor of the recent release of Pokémon GO, another induction from the franchise into the Experience is Pokémon Red/Blue/Green along with their sequel, Yellow.

Pokemon

It’s hard to think of a world without Pokémon, and often times I forget where it all started. After these games were released, the TV show, trading card game, mangas, toys, and more were everywhere (just like GO is doing now).

Pokemon 2

Up to that point, RPGs usually had a pretty limited cast. You might be able to choose a few different combinations of characters for your party, but your choices were pretty limited. Then these games dropped and flipped the game on its head with 151 unique characters available to play as. As long as you could catch them, you could have whatever combination of six (or less) monsters you wanted. Sure the game was unbalanced, and sure, there were plenty of glitches, but the feeling you got when the professor gave you your first starter, or you traded a Pokémon with a friend, or got your first gym badge far outweighs all of the brokenness. If you haven’t played any of the games in the original trilogy, I highly suggest getting the port for your 3DS. It’s just $10! Give it a shot.

That’s it for the Nintendo Experience for now. Signing out!

NE1

Ranking All Nintendo Consoles Worst to Best (Pt. 2)

It was tough saying one Nintendo console was better than the others.


Today the crew disagrees on the best of what Nintendo has to offer! It’s part 2 of ranking Nintendo’s consoles!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Ranking All Nintendo Consoles Worst to Best (Pt. 1)

We didn’t include the Pokemon Pikachu because… well… It’s embarrassing.


It’s a two-part spectacular! Today, Scott and Simeon agree on the worst of Nintendo’s systems.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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