TBC 008: Game Preservation

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Preservation is the idea of keeping something in tact—the act of taking measures to ensure things won’t fade away, become corrupted, forgotten, or unusable. Sadly, preservation is not currently a priority for the larger gaming industry. These days, developers make money by shipping an incomplete game, patching it to kingdom come, and deleting the source code when they go out of business. That might be an extreme example, but it does take a great deal of intentionality to make sure today’s favorite games will be playable by our kids and grandkids. It was simpler in the days of cartridges, but with so much riding on the upkeep of servers, cloud saves, and day-one-patches, it might be a scary future for video game preservation if we don’t have some thoughtful conversations. That’s why this month’s podcast is all bout preserving the art form of video games.
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“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

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Scott

Scott is a hardcore Nintendo nerd. Always on top of the latest news, as well as looking back fondly at retro history. Main job at TBC is co-hosting the show with BFF Simeon. Smash Bros. die-hard. INTJ, OCD, ONECOOLDUDE.