TBC 027: Ring Fit Adventure

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Scott and Glen have been playing Ring Fit Adventure for over a year, so it’s time to check in and see how the routine is going. How does the game hold up in the long term? Is it a fun RPG, or just a lame excuse to squeeze a ring a few times? Listen in!

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Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 026: Spin-Offs!

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Nintendo did it again. They spun-off the Legend of Zelda into Hyrule Warriors, and now Hyrule Warriors is spinning back into Breath of the Wild with the latest entry—Age of Calamity! But what exactly defines a spin-off, and what are some of Nintendo’s best and worst attempts? The TBC band is back together to discuss those very questions. Get listening!

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Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

Shantae: Risky’s Revenge Review

While it may be hard to believe now, there was a time when Shantae was relatively obscure. Released in the Gameboy Color’s twilight years, Shantae’s first game failed to get a foothold in a market that had already advanced on to Nintendo’s next iteration of the Gameboy line. That said, WayForward was confident in the I.P.—partly thanks to the cult following that had formed around the half-genie’s debut title—and were eager to develop a sequel. Eight arduous years and a few false starts later, Shantae: Risky’s Revenge was released as a download title for the Nintendo DSi. In the years that followed, the game would see updated ports on several systems, including: iOS, Steam, Wii U, and now—of course—the Nintendo Switch. Read more Shantae: Risky’s Revenge Review

TBC Table-Top R.P.G. Podcast 11 A Zelda Table-Top R.P.G. Adventure

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Available in high quality Vorbis audio!

Join Scott, Simeon, Glen, and Nathan Blake of Nathan Blake Games on an adventure through the backwoods of Hyrule as the crew plays a table-top R.P.G. inspired by The Legend of Zelda.  With the boss key in hand, Trouse, Oscar, and Sigil prepare to face off with the Spring Shrine’s final challenge.

Cast

Sigil: Scott

Trouse: Nathan Blake

Oscar: Simeon

Sage: Glen

Music Credits

“Divinity”
Nostalvania
OverClocked ReMix (http://ocremix.org)

“Boss Battle”
Koji Kondo, Toru Minegishi
The Legend of Zelda: Majora’s Mask Original Soundtrack
Nintendo

“Boss Clear”
Koji Kondo, Toru Minegishi
The Legend of Zelda: Majora’s Mask Original Soundtrack
Nintendo

“Link’s Epic”
Joshua Morse
25 Year Legend: A Legend of Zelda Indie Game Composer Tribute
OverClocked ReMix (http://ocremix.org)

TBC Table-Top Podcast 10 A Zelda Table-Top R.P.G. Adventure

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Available in high quality Vorbis audio!

Join Scott, Simeon, Glen, and Nathan Blake of Nathan Blake Games on an adventure through the backwoods of Hyrule as the crew plays a table-top R.P.G. inspired by The Legend of Zelda.  Our heroes have overcome their toughest opponent yet!  What could the Diara have been guarding?  And how will it help the team as they continue to explore the ancient ruins?

Cast

Sigil: Scott

Trouse: Nathan Blake

Oscar: Simeon

Sage: Glen

Music Credits

Divinity
Nostalvania
OverClocked ReMix (http://ocremix.org)

“This Cave Is Creepy”
Obtuse
Legend of Zelda: Threshold of a Dream
OverClocked ReMix (http://ocremix.org)

“Inception”
Mustin
Legend of Zelda: Threshold of a Dream
OverClocked ReMix (http://ocremix.org)

“Monkey King”
Koji Kondo
The Legend of Zelda: Twilight Princess Original Soundtrack
Nintendo

“The Guru”
The OC Jazz Collective
OverClocked ReMix (http://ocremix.org)

TBC 025: Paper Mario: The Origami King

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Paper Mario is back! Whereas the last few entries in the series were not received warmly, Nintendo fans were slightly more optimistic about this particular outing. Maybe because Nintendo has been serving up first party hit after hit on the Switch. Maybe because the developers finally seemed to hear our feedback about certain things like attacks-as-inventory being bad or battle companions being good. Even with a more positive outlook, many decided to sit back and wait for reviews before plopping 60 crisp dollar bills down for this origami adventure. Glen and Scott have spent a lot of time with the title and are here to talk about every detail.

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC Table-Top Podcast 09 A Zelda Table-Top R.P.G. Adventure

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Available in high quality Vorbis audio!

Join Scott, Simeon, Glen, and Nathan Blake of Nathan Blake Games on an adventure through the backwoods of Hyrule as the crew plays a table-top R.P.G. inspired by The Legend of Zelda.  Our heroes now have a taste of the dangers that await them in the Spring Shrine.  Our heroes have bested many foes and are now ready to delve into the depths of the dark, dank, and dangerous dungeon.

Cast

Sigil: Scott

Trouse: Nathan Blake

Oscar: Simeon

Sage: Glen

Music Credits

Divinity
Nostalvania
OverClocked ReMix (http://ocremix.org)

Full Moon Cello
Theophany
Legend of Zelda: Link’s Awakening: Threshold of a Dream
OverClocked ReMix (http://ocremix.org)

Middle Boss
Koji Kondo
The Legend of Zelda: Majora’s Mask
Nintendo

The Guru
The OC Jazz Collective
OverClocked ReMix (http://ocremix.org)

Emulation vs. Porting

As some of you may recall, A few months ago, there was a lot of hoopla about an unofficial P.C. port of Super Mario 64. Fans had managed to decompile and reverse engineer the source code of Mario 64 and made the necessary changes to compile and run the game on Windows. So why is this such a big deal when we can already play N64 games using emulators? Conversely, what’s it matter that the games in the Super Mario 3D All-Stars Collection are emulated and not ported? What’s the difference between porting and emulating? And why would developers choose one over the other? Read more Emulation vs. Porting

TBC Table-Top: Episode 08 A Zelda Table-Top R.P.G. Adventure

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Now available in high quality Vorbis audio!

Join Scott, Simeon, Glen, and Nathan Blake of Nathan Blake Games on an adventure through the backwoods of Hyrule as the crew plays a table-top R.P.G. inspired by The Legend of Zelda.  Our heroes now have a taste of the dangers that await them in the Spring Shrine.  They’ve defeated the chuchus, but how will they fair against the lizalfos awaiting them in the next chamber?

Cast

Sigil: Scott

Trouse: Nathan Blake

Oscar: Simeon

Sage: Glen

Music Credits

Divinity
Nostalvania
OverClocked ReMix (http://ocremix.org)

Thelonius Temple
MC
OverClocked ReMix (http://ocremix.org)

The Guru
The OC Jazz Collective
OverClocked ReMix (http://ocremix.org)

TBC 024: Rumors, Hype, and Disappointment

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We went a year without a major Nintendo Direct, and every other day the Nintendo fanbase was clawing at different rumors saying that the next big batch of announcements was right around the corner. We are a hungry and passionate fanbase, which has its pros and cons. Scott and Glen are here to discuss the issue in depth, and examine the fanbase’s relationship with Nintendo’s marketing… the fun, the frustrating, and the nonsensical.

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC Table-Top: Episode 07 A Zelda Table-Top R.P.G. Adventure

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Now available in high quality Vorbis audio!

Join Scott, Simeon, Glen, and Nathan Blake of Nathan Blake Games on an adventure through the backwoods of Hyrule as the crew plays a table-top R.P.G. inspired by The Legend of Zelda.  After being led to the headwaters by a pair of friendly fairies, the party now delves into the mysterious Spring Shrine.  What dangers lurk in the dark, dank depths of these forgotten ruins? Read more TBC Table-Top: Episode 07 A Zelda Table-Top R.P.G. Adventure

TBC Table-Top: Episode 06 A Zelda Table-Top R.P.G. Adventure

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Now available in high quality Vorbis audio!

Join Scott, Simeon, Glen, and Nathan Blake of Nathan Blake Games on an adventure through the backwoods of Hyrule as the crew plays a table-top R.P.G. inspired by The Legend of Zelda.

After camping for the night, our heroes make their way to the headwaters of the river.

Read more TBC Table-Top: Episode 06 A Zelda Table-Top R.P.G. Adventure

TBC Table-Top: Episode 05 A Zelda Table-Top R.P.G. Adventure

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Now available in high quality Vorbis audio!

Join Scott, Simeon, Glen, and Nathan Blake of Nathan Blake Games on an adventure through the backwoods of Hyrule as the crew plays a table-top R.P.G. inspired by The Legend of Zelda.

After dispatching their bokoblin assailants, our heroes continue delving even deeper into the woods.  Will they find the river’s headwaters or more trouble? Read more TBC Table-Top: Episode 05 A Zelda Table-Top R.P.G. Adventure

TBC 023: Nintendo and the Apocalypse

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As we find ourselves in the midst of a global pandemic, we reflect on the fact that Nintendo has been no stranger to the idea of the apocalypse. Indeed, many of their games have featured long-since destroyed settings, or the ruins of extinct civilizations. Why does Nintendo seem to focus on these elements and weave them into the backstories of their games? Does Japanese history play a part? Join Glen and Simeon for a deep dive on Nintendo and The Apocalypse!

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

Hideaway Island An Animal Crossing: New Horizons Narrative Let's Play

Day 1

I arrived at the airport around 9 A.M. Upon entering, I was greeted by two young raccoons who immediately got to work arranging my trip. We boarded the plane not long after that. Once finished suffering a long, boring flight during which there was nothing to do except watch an informational video and avoid eye contact with the other passengers, we arrived on the island. The two young raccoons informed the other residents and me that there was an orientation meeting nearby and that our presence was requested. Needing to retrieve my tent and other supplies, I begrudgingly followed the others to what appeared to be a construction site. There a middle-aged raccoon delivered a droll and poorly-rehearsed corporate monolog. Read more Hideaway Island An Animal Crossing: New Horizons Narrative Let’s Play

TBC 022: Animal Crossing: New Horizons

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Animal Crossing: New Horizons is here. After several series missteps, the franchise is back, and it’s on Switch in a big way! Scott, Glen, and Ryan get together to discuss the latest Switch sensation, check in with each other’s island progress, and discuss all of the game’s mechanics in depth.

Ready for more TBC Podcast? We are an ad-free show!

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

Virtua Quest That Was a Thing

I’ve mentioned it a few times on the podcast, but I love the Virtua Fighter series. Unfortunately, as a Nintendo fan, that puts me in a difficult position. See, the Virtua Fighter series has been absent from Nintendo consoles. There is, however, one noteworthy exception to this history of Nintendo exclusion: the action-R.P.G. spin-off game, Virtua Quest.

Virtua Quest was developed jointly by Tose co. and Sega AM2 and published by Sega. It was released in Japan under the name Virtua Fighter Cyber Generation: Ambition of Judgement Six on August 26, 2004 for the PlayStation 2 and GameCube. It was later released in North America on January 18, 2005. As mentioned before, it was a departure from the standard Virtua Fighter series in that the game is a beat-em-up with R.P.G. elements.

My history with this game is a little different than previous installments of That Was a Thing, as I’ve never actually played this game before. Well, not the full version at least. I knew about it way back when it first came out, due it being playable at the GameCube demo kiosk at my local Target. At the time, I thought the idea of a martial-arts-based action-adventure game was intriguing, but after seeing the middling review scores it received in the now-defunct Nintendo Power magazine, I ultimately decided to pass on it.

It wouldn’t be until a few years ago once I got into the Virtua Fighter series that I developed a renewed interest in this title. After over a year of searching, I finally stumbled across it while revisiting the GameXChange in my old, grad-school stomping grounds. Read more Virtua Quest That Was a Thing

TBC Table-Top: Episode 04 A Zelda Table-Top R.P.G. Adventure

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Join Scott, Simeon, Glen, and Nathan Blake of Nathan Blake Games on an adventure through the backwoods of Hyrule as the crew plays a table-top R.P.G. inspired by The Legend of Zelda.

After losing their way in the woods, our heroes run afoul of a band of bokoblin bandits.  Will the might of their arms be enough to fend off their assailants?

Read more TBC Table-Top: Episode 04 A Zelda Table-Top R.P.G. Adventure

Vitamin Connection Review (Switch)

Vitamin Connection brings new meaning to the word cooperative.

Most games are pretty content with just putting you and a buddy in the same space and letting you play together, working in tandem and exploring the same areas. Even though you are working together, what you or your pal are capable of doing isn’t beholden to what the other does. In Vitamin Connection you have a truly symbiotic relationship – you play as a couple of ridiculously cute cartoon bobbins who save a family from their literal ills by way of a two-pilot capsule ship that can’t function without full
communication and cooperation from your friend.

Well, you could by playing the game solo, but what’s the fun in that!?

Each stage is set-up like an episode of an old Saturday morning cartoon – a member of the Sable family is on their way to an outing when disaster strikes as they step out the door and they become sick. It is then up to our heroes, Mina-Girl and Vita-Boy, to get them back on the healthy train by attack the bacteria plaguing them so they can get about their day. You travel through their interiors on mostly predetermined paths (with occasional branches to help you find secrets or pick your own route) and find and suss out that level’s big baddy by taking on what amounts to boss battles in pivotal areas of the body.

As you’re traveling, one player is in control of moving the ship in all directions and also the trigger to the Vitamin Beam which you use to clear your path. The other play is in control of rotating the ship, which is crucial in navigating your human host as well as aiming the Vitamin Beam. Both jobs are not created equal, with the person in charge of rotation and aim has to use motion controls which makes for some harrowing moments. The challenge of the game can be mitigated by one simple trick – communication. If you talk to each other and work together, it becomes a breeze!

The aforementioned boss battles are less your typical “find the weak spot and attack” nomenclature and more like mini-games. These too often make use of the Switch’s oft-forgotten gimmicks by having players play Irritating Stick-like obstacle courses and the IR sensor camera to extend a hand through a highway of viruses. It’s a nice break for the most part and yet another fun way to test your communication skills, but it felt like the game would ramp up the difficulty of these segments rather quickly, with my son and I getting stuck on the second level because the IR camera was finicky and the bad guy’s patterns being rather unforgiving. It was frustrating and could have done with maybe a different control option, but it doesn’t dilute the enjoyment we were having.

If nothing else, Vitamin Connection’s presentation compelled us to keep going as the saccharine storyline and infectious music kept us entertained so much that we had to see it through to the end!

Much like Affordable Space Adventures on the much-maligned Wii U, Vitamin Connection feels like an essential on the Switch. The game can be played solo, but it’s use of motion control feels important to the experience as a whole, thus making this game a tough sell for people intending on playing by themselves but imperative to those who have a friend or kid on hand. It has that WayForward charm permeating the whole experience and was so much fun I plan on playing through it again soon with a different son!

Vitamin Connection is a worthwhile way to spend a sick day, especially if you’re stuck at home with a co-pilot.


By Matt Mason. Follow him on Twitter @ObtainPotion and read more of his writing on his blog.