Franchise / Revise / Demise

“The game is Wii Mu-” “DIE! DIE! LET IT DIE!”


#538 – In today’s unique episode, we’re pretending that we hold the power to decide a video game’s fate. Should it be franchised, and have multiple sequels moving forward? Should it be remasteres once and left at that? Or should it simply be left to die? We have to assign one fate to each group of three games… what would you choose? Let us know in the comments.
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Video Game Pricing Through the Ages

No wonder Nintendo has so much money!


#537 – Video games… kind of an expensive hobby, no? Ever wondered if gaming used to cost more back in the day, or if the prices have only gone up? When you take inflation of the US dollar into account, the information is quite interesting!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Problem with Mechanics-First Development

Star Fox Zero was kind of a disaster.
Miyamoto was tasked with leading the development of a game that would prove the Wii U GamePad’s worth—a controller that featured dual analog sticks, NFC, all the face and shoulder buttons you could ask for, and… oh yeah, a second screen.

The master chef was given an armful of ingredients and told that he had to use them all, and what we got was not very tasty. The result:
Complicated controls. Star Fox games used to be played with a single analog stick that controlled the vehicle’s movements (in all directions) as well as the aiming at the same time. In fact, the SNES accomplished this with only a D-Pad before the 64 version! The Wii U sequel(?) suffered from too many input methods when controls were spread out across both analog sticks and the gyroscope motion controller. It was simply too many leaps at once.
The game was built around its “unique” control scheme and the types of puzzles that accompanied. Some interesting new ideas were birthed, and yes, players could overcome the learning curve and pilot effectively using the GamePad… even enjoy themselves… but for everyone who mastered the game, three other players were turned away by its obtuseness.
Rehashing of story & scenarios. The developers under Miyamoto (with help from Platinum Games) put so much effort into the mechanics of this new Star Fox entry, that they neglected the storytelling and presentation aspect, opting yet again to return to the tired tale of Fox moping about his Dad, Peppy insensitively bringing him up, and killing Andross. The title “Zero” was meant to convey that this was not a true prequel or sequel, but a reimagining of the original.

The developers put so much effort into the mechanics of Star Fox Zero, that they neglected the storytelling and presentation aspect.

And at the end of the day, the gaming industry talked about Star Fox Zero for a few weeks. It got some good reviews from those who put up with its controls, got some bad reviews by the people who did not get it, and then people moved on. It had “zero” staying power, so to speak.
Nintendo fans had been asking for more Star Fox, but we didn’t like the game that we got.

A deeper problem becomes clear: Sometimes, Nintendo will not make a game until they have a concept that uses their controllers in an “interesting” way.
Don’t believe me? This is exactly what is happening with games like F-Zero right now.
An unfortunate quote from the mouth of Miyamoto: “If we create a new type of controller interface, and we find a controller interface that’s particularly suited for F-Zero, then maybe we’ll do something with it in the future.”

This is a problem.

Mechanics-first development lends itself to some glaring issues…

Gimmicky games. There is only so much you can change about how video games are controlled over the span of a few decades. Sure, there is more than one way to skin a cat, but there are not unlimited ways. Analog sticks and buttons have become a mainstay in gaming for a reason: they’re good. Standard controllers have reliable, fast, easy methods of input that do not require huge learning curves. Sticking with the status quo allows players to forget that there is a controller in their hands and become immersed in the game itself. That immersion could manifest in a sense of awe at the world around their character, or even within the game’s story (if the game has a decent story worth paying attention to, that is).
Abandoned franchises. Keeping a control scheme is no reason not to create a sequel. It is absurd.

Nintendo has one of the most valuable stables of intellectual properties and franchises on the planet, yet they historically do not give proper franchise care across the board. Games like the aforementioned F-Zero have not seen a sequel in a decade, and games like Metroid were experimented on so hard that the resulting explosion left the series locked away (until this year’s miraculous E3).

I appreciate Nintendo as innovators. Their foray into the early days of motion-control on Wii paid off with interesting new physical mechanics, and mixing up the Mario formula in Galaxy 1 & 2 resulted in some mind-bending gameplay mechanics.

My advice to Nintendo would be: “Hey—when you have a creative new take, act on it. When you don’t, that’s okay too! Still make games!”
Denying sequels without new mechanics is a double standard. Nintendo does not always adhere to this mechanics-first mantra… they will quickly break it, in fact, if a franchise is printing enough money. New Super Mario Bros. and its rapid accompaniment of successors, much? Fire Emblem and its similarly-played versions, anyone? The Big N did not hold those games back for innovative sentiment.

And I am glad they didn’t, because as Nintendo fans… sometimes we just need MORE of the SAME!
Like Advance Wars.
Like Pikmin (of the “not hey” variety).
The only reasonable conditions that I can see for creating a traditional follow-up are:

  • Include improvements over the last game.
  • Improve the PRESENTATION! (storyline, art style, you know… the things Nintendo usually recycles).

I will address one last thing here: If Nintendo gave us “more of the same,” we wouldn’t have Breath of the Wild.
Good point! This is different: Prior to the revolution of open-world Zelda, the series’ formula was perfected.

Nintendo, Make sequels with the same mechanics until the formula is perfected, THEN innovate!

You will know when the formula is perfected because fans will stop asking for more and they will ask for a change.

Most Fun Bonus Modes Ever

Forgot the Super Mario 64 stretchy face!


#526 – Sometimes, the side mode ends up being the best offering of the whole game! When the main story mode just isn’t good enough when compared to the side mode, wonderful things happen! Here is a short list of our favorite bonus modes in all Pantendo games. Footage Credit: Mario VS Luigi – SullyPwnz | Super Smash Bros. – RedFalconGames

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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If I Could Change One Thing…

We are not responsible for any first kisses that happen as a result of this episode.


#524 – If you were given the power to change one thing about a Nintendo console, which one would you pick and what would you change? Simeon and Scott are faced with many similar tough choices today – watch to see what they would decide! Comment below what you would change. Footage Credit: Super Smash Bros. Wii U Tripping – Master0fHyrule | Metroid Prime 3 Corruption SD vs HD – thepixelpress

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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N64 Masterpiece: Super Mario 64

I’m still trying to figure out how we skipped from Super Mario 3 to Super Mario 64…


#517 – Super Mario 64 is a landmark game – a revolution in our industry. And recently, we had a young viewer named Rachel who watches our channel faithfully who asked us to “focus on some Mario games that people don’t talk about anymore, like SM64 and SM64 DS.” So that’s exactly what we’re going to do today! Watched some footage as we discuss this incredible step forward in 3D gaming, and see if you don’t have the urge to go and pick up your old three-pronged controller! Footage credit: Super Mario 64 – Matthewmatosis

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What are the Coolest Arcade Sticks?

The coolest arcade stick is the arcade stick that you have with you.


#516 – Arcade sticks, fight sticks – whatever you call them, they’re a surefire way to up your game and strike fear in your opponents’ hearts. But they’re ALSO a great way to express your artistic creativity, and that’s what many creative gamers have chosen to do! In this episode, we’re showing off the handiwork of some very talented folks who have turned their fight sticks into pieces of art!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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My Parents Are the Bomb (at Dr. Mario)!

Went back home to get schooled!


#512 – After such a bragging episode that came yesterday, it’s time for Scott to get his humble pie and get owned by his gamer parents! Dr. Mario is right up their alley; experienced virus-busters that they are.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Goodbye, Game Manuals

Scratch ‘n smell ya later!


#507 – Game manuals are… or were… paper booklets included in game cases. They would contain artwork, instructions, storyline information, maybe even cheatcodes! They were a wealth of entertainment and value, recently reduced to nothing more than black-and-white pamphlets, if not done away with altogether. Manuals, we miss you.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What Will Happen to “Handheld” Games on Switch?

Are we kissing handheld gaming goodbye?


#506 – The lines have been blurred. Where once there was a clear distinction between a home console title and a portable one, the Switch has made everything far more vague. Where will the sequels to Nintendo’s traditional handheld titles live? Will there be a price difference for these experiences on Switch? And what truly defines a handheld game in the current gaming generation? All this discussion, and more, in this episode of the Two Button Crew show.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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When We Were Newbs

Please forgive us for our ignorance.


#502 – Sure, we might LOOK like pros, but we were once a couple of newbs just like the general populous. We did things back in the day that make our more mature-gamer-selves cringe. But at least we’re man enough to admit those past shortcomings! Have you ever been a newb? Sure you were. Hopefully, you can relate to some of the funny stories we share in today’s episode of the Two Button Crew show!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What Game Compilations Should Be Made?

It’s time that the entire gaming industry started paying attention to what we want!


#501 – Compilations, or “sets” of games on a single disc or cartridge, are things that we don’t often think about. They’re great when they come out, but gamers will often pine for sequels or remakes before asking for a solid compilation. Today’s Two Button Crew episode is all about dream-compilations that Nintendo should make! Footage credit: Mario Kart 64 – EightBitHD | Metroid Zero Mission – BrainScratch Commentaries | ExciteBots Trick Racing – Rodriguezjr Gaming | Super Mario Galaxy Bouldergeist Boss Fight – Boss Fight Database | Wii Sports Resort Frisbee Golf – WiiLikeToPlay | Kid Icarus – ShiryuGL

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Best Nintendo Buttons Of All Time

Maybe one day, buttons will slide in and out of controllers just like Joy-Con on a Switch, and everyone can be happy.


Buttons. Do you like click? Sponge? Analog, or digital? Diamond layout, or some shaped like beans? For every button Nintendo makes, there are a plethora of preferences. Which controllers or handhelds have the buttons that you like most? Do you agree with Scott or Simeon’s picks – or neither?! Let us know in the comment section!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Death of NES Classic Edition + SNES Rumors

Finally, Scott can say that he’s owned an SNES!


You’ve heard all the rumors, right? NES Classic Edition production is being ended, while it seems Nintendo is ramping up for the creation of the SNES Classic Edition. That’s good news; they seem to be starting earlier this year, so if all goes as planned, there should be a lot more Nintendo stocking stuffers to go around this year when they rerelease their “new” retro console. Footage credit: GameXplain

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Let’s Play Affordable Space Adventures! (3/3)

If you don’t like spoilers for this game, then… BUY IT ALREADY!


Part 3/3: Simeon and Scott take on their new favorite indie game, and it’s on Wii U! The game is Affordable Space Adventures, an asynchronous delight that will surprise you and challenge you. It’s a must own title, and this three part series is going to demonstrate just how hard the game can get toward the later levels!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Let’s Play Affordable Space Adventures! (2/3)

Enjoy a more uncut (less cut?) experience with this episode.


Part 2/3: Simeon and Scott take on their new favorite indie game, and it’s on Wii U! The game is Affordable Space Adventures, an asynchronous delight that will surprise you and challenge you. It’s a must own title, and this three part series is going to demonstrate just how hard the game can get toward the later levels!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Let’s Play Affordable Space Adventures! (1/3)

We warned you that this game was epic.


Part 1/3: Simeon and Scott take on their new favorite indie game, and it’s on Wii U! The game is Affordable Space Adventures, an asynchronous delight that will surprise you and challenge you. It’s a must own title, and this three part series is going to demonstrate just how hard the game can get toward the later levels!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Why We Are Nintendo Fans

Because Nintendo does what everywon’t.


When is the last time you stopped and asked yourself the question: Why AM I a Nintendo fan? That’s exactly what we’re doing on the NF YouTube channel today – join in the comments!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Yamauchi and His Enemies

The Iron Fist in the Silk Glove.


Hiroshi Yamauchi was one of Nintendo’s former presidents, who oversaw the company through its formative years of becoming a video game powerhouse. His leadership style was harsh, and his legacy is controversial. He was a very different man than Iwata or Kimishima that we have come to know and love, so let’s take a look at how he differed and how he helped Nintendo become what it is today.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Desert Island with One Video Game | NF + TBC

Thank goodness for unlimited electricity on desert islands.


We’ve all been asked some form of this question before: If you were stranded on a desert island, what would you take with you? This time, your only choices are video games, and you have unlimited power supply but no WiFi. Yes, the choice is tough. But Simeon and Scott thought this through and have come up with some of the strongest candidates. What game would you take? Comment below!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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