Adventures of Bertram Fiddle #1 Review (Switch)

I used to believe that graphic adventure games were bimodal when it came to quality. Either they were good or they were bad, with the line between the two so fine that there wasn’t room for any middle ground. Now that I’ve played The Adventures of Bertram Fiddle: Episode 1, I may need to rethink my hypothesis.

The Adventures of Bertram Fiddle is a point-and-click styled adventure game starring the eponymous Mr. Fiddle and his one-eyed man-servant, Gavin. Mechanically, the game is quite sound, sticking to the tried and true formula of exploring environments, grabbing everything that isn’t nailed-down, and then using said items to advance further. That said, it doesn’t add much of its own to the mix. Normally, this would be a problem, but this style of adventure game has always banked more on plot and puzzles than unique mechanics, so I’m willing to give it a pass.

Speaking of which, the game thankfully avoids the typical pitfall of “moon logic” puzzles that is all too common in the genre: every puzzle has a creative but entirely logical solution. Moreover, the game is quite good at dropping hints without ever feeling like it’s spoon-feeding you the answer.

Visually, the game is a mixed bag. The art style has a nice mid-90’s Nickelodeon vibe to it and does a good job of setting the tone. Unfortunately, between the muted palette for backgrounds and every other environment being the dull and lifeless streets of Victorian London, the environments quickly start to feel repetitive.

Of course, the main draw of these sorts of games is the story. Our adventure begins with a suspicious letter asking our protagonist to assist with a personal matter for a shady, but wealthy, individual. Mrs. Fiddle, however, doesn’t approve and instead tasks our heroes with taking her dog to the groomer, but then they get their bag mixed up with that of a stranger on the street, and somehow the whole thing spirals into a hunt for a serial killer…

If that attempt at a summary didn’t tip you off, the story is a tad unfocused. Several plot threads are introduced very early on and then immediately shunted off to the side to make room for the next one. Now, this can actually work quite well with a mystery plot, as what originally seemed like completely unrelated occurrences are slowly woven together into a tapestry of intrigue. Unfortunately, that’s not what happens here. Instead, Bertram and Gavin wander the streets of London, happen across an item on their to-do list (entirely by accident), decide they really have nothing better to do, and then move on to the next scene to repeat the process with little rhyme or reason.

Unfortunately, pacing isn’t even the writing’s biggest weakness. The concept of an English gentleman and his stalwart man-servant going on an adventure in London immediately evoked the image of one of my all-time favorite literary works, P.G. Wodehouse’s Jeeves and Wooster series. The thought of a similar duo starring in a point-and-click adventure game sounded like a smashing idea.

Unfortunately, Jeeves and Wooster they are not. Simply put, neither the protagonist or his sidekick are particularly interesting. There’s little in terms of discernible characterization for either of them and what little is there is just plain uninspired. Bertram is a globe-trotting explorer, and an amateur sleuth, and an inventor. In short, he’s not just a gentleman adventurer, he’s every gentleman adventurer…and that’s it. He’s not particularly smart or stupid, he’s not a lovable loser a la Guybrush Threepwood, he’s not a likable jerk, he’s just a gentleman adventurer. His sidekick, Gavin, is even less interesting, only offering advice in the form of proverbs from his homeland.

That’s not to say that there aren’t interesting characters in this game; there are several. The problem is they’re in and out of the story so quickly, they never really get much time to shine.

Most of the humor consists of [insert clip of Bertram saying “terrible puns”] and poorly-executed, pop-culture references, but the few times it does stray away out of its comfort zone, it’s actually pretty decent. Like I said before, many of the odd folk the protagonists encounter during their adventure are entertaining and I’m always a sucker for the “the solution to one problem comes back to bite you later” gag.

Oh, and this happened. [Show picture of two Bertrams] This isn’t the only graphical glitch I encountered either.

So in summary, The Adventures of Bertram Fiddle: Episode 1 is a mechanically solid point-and-click adventure game that features good puzzles, so-so writing, and distracting glitches. All of these factors balance out to lead to a completely average, perhaps even mediocre, game, which for a game of this genre is an odd sort of accomplishment. That said, I would say that the asking price of $5.00 is completely fair.

I give The Adventures of Bertram Fiddle: Episode 1 a shrug.

Cat Quest, A Switch Nindie about Cats


It’s an action RPG all about cats! Seriously, this is cool. And there’re a lot of cat puns to enjoy. Thanks to the developers for letting us try outt his game! We’ll have a review up on our channel soon.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Bombslinger Review (Switch) – 8.25/10

Bombslinger is a western-styled roguelike game, all about blowing up baddies.

If this game instantly looks like Bomberman to you, that’s because—well—this game instantly looks like Bomberman. It might be fair to call Bombslinger a clone, but it does introduce plenty of its own unique elements.

First of all, this game has an interesting setting, and fun characters. You play as a cowboy who’s looking to avenge his wife’s death. Like I said—fun. The main character used to be mixed up with the wrong crowd, and when he turns over a new leaf, the old posse wasn’t too happy about that. Now you’ve got to blast your way through 4 levels and take down 7 big bosses.

Bomblinger sports a really interesting graphic style. At first glance it looks like your run-of-the-mill 8-bit art, but from certain angles and cutscenes it looks a bit more “Minecraftian.” You also get some O.G. LoZ vibes as you leave one top-down area of the map to enter another.

There’s a healthy variety of enemies waiting to be blown to smithereens. From old men hobbling around in… underwear? Diapers? Loincloths? Anyway—there’s a handful of vicious animals, bad dudes armed with rifles or machine guns—you name it. The difficulty curve is appropriate and you gradually face more of these challenges as you progress.

Clearing rooms and levels is fun, and you’re rewarded with gold and XP that can be spent on upgrades. The typical Bomberman fare is here, like extra bombs, bigger explosions, and what I lovingly refer to as “kicky-bombs.” But there are some new tools and powers that are more unique and I won’t spoil in this review. I will say it’s not always clear what things do, so trial and error is your friend along the dirt-road to success.

The developers even include a multiplayer mode, so you can take a break from the campaign, slide off your Joy-Con, and basically pretend you’re playing classic Bomberman in ponchos.

My experience wasn’t without bugs, sadly. I found that going into the menu and hitting “restart” would work about half the time, otherwise booting me out of the game and onto my Switch home screen. Fortunately, I never lost progress since I was actively looking to restart my run, so it was only a minor inconvenience.

Speaking of progress, as you get further and accomplish different feats, you’ll unlock new items to customize your loadout with, and more slots in your inventory. The game rewards you well, and helps equip the main character with better tools to make it to the last boss. There’s even two different endings that you can pick from, not unlike Star Wars: The Force Unleashed, which I reference without hesitation because of course you played that one… right? Anyone?

Overall: Bombslinger is a great time. Whoever had the idea of combining Bomberman mechanics with roguelike systems and western settings deserves a raise… or at least your $12 on the eShop. Bombslinger gets an 8.25 out of 10.

How Graceful is Graceful Explosion Machine?


Graceful Explosion Machine was one of the first Nindies to launch on Switch, and it’s still one of the best. This is an arcade schmup game that puts your skills to the test while treating you to a visual spectacle!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Do NOT Buy “Deep Ones” for Switch


Sometimes You is a video game publisher that’s been making a name for themselves on Nintendo Switch… a name known for publishing poorly made, cheap games to the eShop. Well, Deep Ones is no exception and we’re here to demonstrate exactly why we recommend you skip this game.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Limited Run Games for Switch!


Limited Run Games brings popular downloadable indie games to your shelf. That’s right—eShop titles are being printed on real Switch cartridges, and it’s starting now! We give you all the info you need to get involved with expanding your physical game collection.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Flinthook Review Indie Switch Rougelite

Flinthook is an indie roguelike game for Nintendo Switch. You play as the titular character, a space pirate, as you grapple-hook and blast your way through enemy ships, stealing treasure and taking down bosses along the way.

It’s a great premise, and the execution is pulled off nicely. The first thing you’ll notice about the game is its presentation; upon booting up Flinthook, you’re greeted with an epic chiptune soundtrack cranked up to maximum volume. This game has STYLE, and that persists through its bold, 32-bit (ish) graphics, funny characters, and fast-paced action. The main character is endearing to watch and exciting to play as.

To give you an idea of the gameplay, imagine a Super Mario Bros. game where you have to get from World 1-1 to 1-4 and beat the boss—all on a single life—before you can advance to the next world. But instead of playing as Mario, you’re steamrolling through levels as Samus, and your arsenal includes a plasma blaster, grappling hook, bombs, and more.

There are a couple more systems layered over the basic gameplay, and those are found between bounty runs. In the Black Market, you can spend the treasure you’ve collected on Perks, which are customizable upgrades for your character. You can boost your life, speed, critical hit chances, and much more.

There are also some other side modes included where you can learn more about the story inside the Lore section, play daily challenges, etc. The core game is really solid, so you’ll be compelled to quickly apply some perks and try the game again. Every run, even when you die, is beneficial and will better equip you for your next attempt.

I had a great time advancing through the many challenges of this game. Sadly, I have to point out that I’ve experienced two game-breaking bugs that crashed my Flinthook run and made me lose all progress. One happened after I had just barely managed to defeat a boss and escape with 10HP. The game shut down and I had to do the entire thing over again. I reached out to the developers and wasn’t told a patch was in the works, but hopefully they’ve tracked down the error by now and have it fixed.

The thing I appreciate most about Flinthook is that they took the roguelike genre and tweaked its formula, making it completely fair. This is a skill-based title where the character powers up at the same rate at which the player grows in knowledge and strategy.

I recommend Flinthook to anyone that’s on the fence about it. It blends some of the best elements of roguelikes, platformers, and side-scrolling shooters. It’s got an awesome sense of identity, from the menus to the color palette to the level design. Flinthook gets an 8 out of 10.

Do NOT Buy these Switch Indie Games


While a swath of indie developers are hurrying to get to the gold rush that is Nintendo Switch eShop, that unfortunately means that some stinkers are going to sneak there way in. Scott has been playing Energy Invasion, Energy Balance, and Alteric for review and sadly, he can’t recommend any of them. In this episode, we’ll give you a quick overview of these games and let you know what to watch out for.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Unboxing & Playing Axiom Verge (Switch)


Axiom Verge is a Metroidvania indie game, and the Multiverse Edition is a physical Switch cartridge with a bunch of goodies packed in. We go hands-on with the game as well as unbox the package to show you all the goodness they contain! This is a good one to add to your collection.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Octodad: Dadliest Catch Review (Switch)

Back when it first came out in 2014, Octodad: Dadliest Catch quickly became one of my favorite indie games of all time.  The goofy premise, inventive gameplay hook, and charming presentation were not only endearing, but felt reminiscent of the creative and experimental cult classics of the GameCube and its contemporaries.  Since its initial release on PC, the game has been ported to just about every system that can run it, including the Nintendo Switch.  So, does the game still measure up on the Switch?

The game follows the story of a clumsy, but well-meaning, father living suburbia.  Despite his best efforts, mayhem and mischief seem to follow him wherever he goes.  Between the strange circumstances and his unwillingness to open up about his mysterious past, his wife, Scarlet, can’t help but suspect something’s amiss.  His past catches up with him, however, as an old enemy attempts to expose his dark secret to his family and the world.

Wait, did I forget to mention the guy’s secretly an octopus in disguise?  Silly me!

Octodad: Dadliest Catch follows the eponymous Octodad as he tries to complete everyday chores without blowing his cover, which is hard for a man with no bones.  As to be expected with a game with such a ludicrous premise, the story is humorous, and sometimes even heartwarming.  The real appeal of the game’s humor, however, is the physics; watching Octodad stumble through the game’s levels, knocking down everything in his path, is sure to bring a smile to anyone fond of slapstick.

The game’s core mechanic is its deliberately awkward controls.  This may sound unappealing at first, but the controls are awkward in a way that feels comfortable, if that makes any sense.  Players control Octodad by manipulating his limbs individually.  This extra layer of abstraction can make even simple tasks like walking not only challenging but amusing as well.  The odd controls do mean this game can get frustrating at points, but not nearly as often as you’d think.

The game’s main campaign is on the short side, with even a leisurely play-through only lasting a few hours.  Fortunately, the game comes with two bonus chapters, which, despite being referred to as “shorts”, are some of the longest levels in the game.  Factor in the three hidden neckties in each level—which are often deviously hard to find—and this game has plenty of replay value.

Unfortunately, the Switch version of this game doesn’t come with any extra bells and whistles.  There’s no support for motion control, which feels like a missed opportunity given the nature of the game.  Instead, the game is played using the analog sticks to position Octodad’s arms and legs.  This is entirely a matter of opinion, but I prefer Octodad with a keyboard and mouse.  The different control schemes both offer a very different feel to the game, with the controller favoring large sweeping movements and the mouse being better at executing small, precise motions.

My biggest issue with this game, however, is the graphics.  While it’s understandable that a few sacrifices would have to be made given the limitations of the Switch’s hardware, the way they cut corners can be downright distracting.  Shadows appear ludicrously pixelated, especially when viewed up close.  It’s so bad at times it looks like the game is censoring parts of the screen.  Other issues are a lack of certain visual effects, such as reflections on mirrors or the absence of rain in one level.  Furthermore, the number of objects and N.P.C.s per level has been reduced, leaving levels overall feeling a bit barren.

Lastly, I should note that this version of the game has crashed on me, but it seems to have been an isolated occurrence.

In the end, Octodad: Dadliest Catch is a great game brimming with charm, and I very much enjoyed having the opportunity to play through it again.  That said, the Switch port isn’t the best version out there due to a lack of control options and scaled-down graphics.  If the Switch is the only system you have that can play it, or if portability is a priority, then it’s definitely still worth getting.  Otherwise, I’d recommend you get it on Steam.

The Cuphead Influence

Cuphead was one of my favorite games released in 2017. Everything about it I adored. From the 1930 cartoon style visuals right out of the old Fleischer cartoons to the big band jazz ensembles to the cutthroat difficulty, this game has it all. Alas, it’s not on the Switch, or any Nintendo console for that matter, so you may be wondering why it’s appearing here. The reason is I believe that Cuphead would be an amazing fit on the Switch, and I hope it opens the door to other creative talent to hit the Switch in the future. Before you comment, “But Matt, Cuphead will never come to the Switch because Microsoft helped Studio MDHR fund the game”, I’m aware, so please don’t. The focus of this blog is to simply discuss why Cuphead would be a great fit for the Switch and what sets it apart from most other Indie titles.

It doesn’t take one long to figure out that there are a plethora of Indie titles on the Switch. Unfortunately, for me at least, it’s like wading through a dumpster trying to find jewels. I’m not saying that Indie developers should be discouraged from putting games up, nor dissing any one game in particular. But the majority of the games posted seem as though the developer put almost no thought or effort into the art direction, and some of these games even carry a $20 price tag. It baffles me that someone can put time and effort into something they obviously care about, but aren’t willing to go the extra mile to make it great. I know that indie developers have to deal with an extraordinarily reduced budget, and they don’t have a lot of time to work with. I really do get that, but there is no excuse for some of the games I have seen.

Every boss battle is fresh and meticulously crafted

What makes Cuphead stand out? Well, for one, the level of polish is evident. It looks and feels nearly perfect. Never have I thought that I would enjoy playing a 1930’s cartoon so much. Even though it’s old, it’s new. It’s a fresh concept and they took a risk that paid off. Whenever the debate arises whether or not videogames are art (this discussion warrants its own blog), it’s games like Cuphead that I think of.  Next, the difficulty. Yes, to this day, I have over 400 deaths. That is what it took for me to complete my expert run, and not once did I get upset. For every single one, I accounted for a mistake that I made. Once I corrected my mistake, I moved on until I made the next mistake, where I learned and moved on progressively until a boss or level was defeated.

So what is my point? Simply put, Quality > Quantity. I would rather have one game that takes 3 years to complete than 100 games that take 3 months to complete. I’m not saying that all developers need to remortgage their homes, or draw everything frame by frame like the Moldenhauers of Cuphead, but just a little more time on the presentation and polish go a long way. My hope is that Cuphead will encourage developers to try unique art styles and better yet, follow their dreams. Gamers want quality games where passion is oozing out of everything seen on screen. Unfortunately, Cuphead will likely never see the light of day on the Switch, even though it would be a phenomenal addition to a fairly lackluster Indie library. Nonetheless, hopefully game designers are inspired and this will translate into better quality games. Perhaps you agree, or alternately you’ve been eating up the Switch eShop and loving it. That’s fine too. Whatever the case, I think we can all agree that gamers will always appreciate the extra mile. Hopefully Cuphead and Mugman will pave the way for the future, without dealing with the devil.

Death Squared: Try Not to Die


Death Squared is a new indie game that takes GREAT advantage of the Switch hardware and its natural bent toward casual cooperative affairs. In this title, players must work together and employ good communication and a healthy amount of caution to survive and clear test-chamber-like puzzles. Spoiler: it’s a blast!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Celeste: Scaling The Mountain


Celeste is a beautiful new indie game available now on the Switch eShop. In this pixelated platformer, you play as Madeline as you attempt to scale the treacherous Celeste Mountain. With a stunning musical soundtrack, a compelling storyline, and tough platforming challenges, it seems this game might just have it all.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Xeodrifter: Launching into Space


The talented creators at Atooi have brought one of their finest titles to Switch: Xeodrifter, a bite-sized love letter to the Metroidvania genre. This little indie gem is ready to blow your socks off as you traverse the alien landscape, blast baddies, and power up to take on big bosses. We hope to give you a taste of what this title is like, and we definitely recommend you give it a look in the eShop!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Xeodrifter Review (Nintendo Switch)


Xeodrifter is a retro-styled, Metroid-like game from indie developer Atooi. It’s a bite-sized love-letter to the Metroidvania genre, originally released on the 3DS and newly ported to Nintendo Switch.

You play as a little red guy (or girl? You never know with these games…), equipped with a gun, exploring 4 neighboring planets. You’ll need to unlock equipment and abilities as you go to advance through new areas.

Beating bosses earns you power-ups, and you can configure your blaster on the fly by allocating points to its speed, bullet size, spread, and more. Most other unlockables increase your mobility in fun and useful ways; think along the lines of the Metroid series’ shine-spark or rocket jump, but with its own Xeodrifter-flavored twist. The game prompts some “aha” moments as you’re forced to use these mobility upgrades in tandem for some truly memorable segments.

This game presents a real challenge. Once in a great while you will stumble on an enemy nest where you can farm for life replenishment, but by and large you have to traverse through these alien structures with care and caution, where every hit matters. It regularly took me multiple attempts to get what I needed and make it back to the safety of my gunship before embarking on the next mission.

The graphical presentation of Xeodrifter can only be described as simple. When first booting up the game, it didn’t strike me as beautiful when compared to some other modern takes on pixel graphics, but the art style actually did grow on me. For this version, graphics AND rumble were given the “HD” treatment. I also didn’t find myself missing the stereoscopic visuals from the 3D original. However, in the absence of a second screen, a little mini-map in the corner would have saved me a lot of pausing.

One more thing I have filed under the “would have been nice” category is variable jump-height. Whether you quickly tap or hold the jump button down, the character executes the same move and sometimes stays in the air longer than I would have liked. Variable jump height is something the developer has implemented in other games, and that lacking aspect of control did limit my precision.

Overall, I had a fun time with Xeodrifter. The game doesn’t hold your hand, leaving the player to his or her own devices to figure out where to go. In such a compact world, I never felt truly lost. You are encouraged to explore and see where your new weapons can take you.

Some gamers might have a complaint about the boss levels; roughly a half-dozen encounters that use the same giant enemy and attack patterns with increasing difficulty. I actually thought this was a cool analog to my character, as if I was growing more powerful in parallel with my archenemy over multiple showdowns, like you might find with Dark Samus in the Metroid Prime games. The boss fights were another area where this game doesn’t hold back in difficulty, and beating each one felt like an accomplishment.

Xeodrifter is short. It’s an excellent palate-cleanser between bigger titles, a great option for people who miss the Metroid gameplay loop, and a good effort from a passionate indie developer. For the $10 asking price, I can easily recommend it to fans of the genre. Xeodrifter gets a 7.75/10.

Can You SteamWorld Dig It? (Switch)


SteamWorld Dig is a revolutionary indie game that took the 3DS eShop by storm. Now it’s back in high definition on Nintendo Switch, ready to be taken anyway or taken in on the big screen. This game features Rusty, perhaps the most beloved SteamWorld hero. This is Simeon’s first time taking to the dirty, dank underground caverns. How will he fare?

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

SteamWorld Dig Review (Switch)

SteamWorld Dig is indie developer Image & Form’s first claim to fame. Originally released on 3DS in 2013, Dig was universally “dug” around the industry. On February 1st, 2018, Nintendo fans get another chance to play this instant classic on Switch.

SteamWorld Dig joins its sequel and SteamWorld Heist, on the eShop. The main differences between the original Dig and Dig 2 are that, 1: this game is shorter, and 2: the underground labyrinths are randomly generated. It’s kind of like having your own village in Animal Crossing, where all the same features are present, but their placements are determined by an algorithm. This is helpful for people like me who have beaten the game before, to have a fresh experience upon revisiting the steampunk world.

You play as Rusty as you navigate the Earth’s underbelly, mining deeper and deeper under the surface. As you traverse, you’ll gather gems and ore along the way. Once your pouch is full, or your lantern runs out, you will return to the town above, sell your goods, and use the money you earned to upgrade equipment. (By the way, the non-playable robot who you sell to is Dorothy, who goes on to star in SteamWorld Dig 2.) Stronger tools allow you to dig deeper, unlocking more sections of the world in a creative spin on the Metroidvania gameplay loop. Continuing to advance, you will discover caves featuring puzzles that have a predetermined design.

This pattern of digging, mining, spending, upgrading, and repeating is the core of SteamWorld Dig. And it’s a strong core. Few games rival it in instantly hooking the player. The soundtrack is solid (even eliciting memories of Metroid Prime at times), controls and interface are extremely user friendly, and everything periphery melts away as you focus on your goal. However, one aspect of the game sticks out like a sore thumb—and that is combat, which is neither compelling nor rewarding. Rudimentary enemy patterns and limited offensive options leave you feeling lucky when you succeed, but more often, just wishing you could avoid enemies altogether. On that note, with the right tools you can hurry and strike some baddies before they hatch, preventing a cumbersome encounter.

Combat is a mere distraction and not an essential part of the experience, which continues to be a weakness in the series. That’s just about the lone complaint there is to find in this game. Although, I have to wonder if Image & Form could have spent longer to make this a more enticing package. The developers have come a long way and learned many lessons since this game was released. Originally, SteamWorld Dig was finalized at the point just before their team went bankrupt. They’ve gone on record saying that it wasn’t wholly completed to their liking. This port was an opportunity to enhance or add value, but the devs instead opted to do a quick and dirty port.

Okay—the port isn’t dirty at all, but how could I resist that pun with a game about digging? To be clear, the game runs and looks great on Switch. And with no additional bells or whistles, they’ve created an affordable entryway into the wonderful SteamWorld lineup of games. This is worth picking up if you’ve somehow skipped the series, or if you’ve been missing Rusty, his original adventure, and the grassroots origin of one of the best developers on Nintendo eShop. You’d be hard-pressed to play this game without a grin on your face.

SteamWorld Dig gets an 8/10.

Seven Billion Humans Announced for Switch!


The creators of World of Goo and Human Resource Machine are back at it again with the newly announced Seven Billion Humans! Also, stick around for Simeon and Scott to discuss the closure of Miitomo, Nintendo’s first foray into the mobile app market. That, and more, on today’s Nintendo News episode with Two Button Crew!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/