D-Pad: 4 Directions of Patented Genius

Remember kids, Up, Down, Left, Left.


#577 – The Directional Pad is something that many gamers take for granted, but it really was a novel invention at the time that Nintendo introduced it. While it’s been largely taken out of the spotlight by analog sticks, the digital input solution still has its own merits. We’re going to discuss its inception, the Nintendo patent, and what their competitors did in response. It’s another interesting history lesson brought to you by Two Button Crew!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

History and Future of Retro Studios

Maverick Hunter reboot from Retro, anyone?


#560 – Retro Studios is home to some of Nintendo’s most talented developers, but it always seems like such a mystery what they’re working on! Each year as E3 approaches, speculation is always bound to circle one topic: What is Retro cooking up in Austin Texas? Some hope for a new Metroid Prime, while others are content with Donkey Kong Country, Returns entries, but what about new IP? We discuss all the possibilities in today’s episode of the Two Button Crew show.

Footage credit: Metroid Prime Sunken Frigate – AuraChannelerChris | Donkey Kong Country Returns Minecart – AlphaAxl | Donkey Kong Country Tropical Freeze – NintenDaan | Mario Kart 8 Deluxe: 3DS DK Jungle – GamerJGB

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Trip to a Retro Arcade (Vlog)

Pretty sure we’re the next Steve Weibe.


While Ryan Van Liere was in town for the launch of Nintendo Switch, Simeon and Scott decided to take him out for a night of fun at the local arcade. We played a lot of arcade games, Nintendo and others, and sunk a lot of quarters into the slots. Our skills, you ask? You’ll have to watch and see for yourself.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

History of Nintendo Arcade Games

We’re gonna be hitting up one of these arcards real soon! Vlog incoming.


Before Nintendo was making the Switch and other video game consoles, they created arcade cabinets with knock-off games inside! It’s true! What’s more, they placed them inside of abandoned bowling alleys. Yes, Nintendo’s history is murkier and muddier than the polished vibe they give off now. Just before plunging into a new era of console-gaming goodness, we take a step back and look at how far we’ve come.

Game Footage Credits: Plush Time Wins | World of Longplays | arronmunroe | TheSkuxxedOne

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Game Theme Hum-Down #3

This is probably our last time trying this game. We did way better our past two attempts!


We thought we were better at this game. It’s where you hum the tune to a Nintendo or 3rd-party game and try to get your buddy to guess the game. Well, we didn’t do so hot this time around but it might be even more entertaining to our viewers this way!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

October’s Nintendo Experience

Welcome back to the Nintendo Experience! I’m once again expanding the list of necessary games for every Nintendo fan. We’ve since added Photo Dojo to the list as the essential DSi game, and we’re moving on.

For the past few weeks I’ve really been enjoying the indie title Axiom Verge, and while it won’t be making its appearance on the Nintendo Experience, it is a great game. While trudging through the depths of cyberspace… or the subconscious… or another dimension… whatever that setting is, it got me thinking of the game that inspired it.

Super Metroid for the SNES is a Nintendo classic through and through. Originally marketed as Nintendo’s biggest game yet (see our Watching Old Nintendo Commercials episode), it sure does show. The game’s environments and inhabitants are varied and give an awesome sense of exploration and conquest as you traverse the world of Zebes. from your initial encounter with Ridley to the final showdown with Mother Brain, it is an unforgettable thrill-ride.

One of the clear inspirations that Axiom Verge took from Super Metroid is its use of traversal items. Though the two games’ items differ in specific application, they both serve the purpose of making you feel like you have the freedom to go anywhere and everywhere. You may start out feeling like you don’t have much in the way of mobility, but soon enough you’re getting from point A to point B using methods of which you’d never dreamed. The sense of control you have over your character and freedom to explore the environment is truly a great feeling.

It was also nice to recently revisit Donkey Kong Jungle Beat in a recent episode (man, I’m killing it with these shameless self-promotions!). There is something to be said about the Donkey Konga Bongos. While Donkey Konga and its sequel were alright for rhythm games, Nintendo didn’t leave the peripheral to be used for one game only. They decided to do what no one else had thought of: use a rhythm game controller for another kind of game. That’s genius! Have you seen “Guitar Hero Platformer” or “DDR Fighter”? No! Of course, you haven’t because Nintendo has harvested all of the geniuses in the world to come up with those ideas for them.

As far as how the game actually plays, it’s pretty good (nothing ultra groundbreaking besides the control method). But it’s the fact that one day, someone sat down and said “let’s use a set of drums to control a character,” then made it work that lands it a “must play” sticker for me.

Well, that’s it for the Nintendo Experience for now. It feels good to finally see the shelf start to fill out.

nintendo-experience

Beat it Blind: Donkey Kong Jungle Beat

PUNCHPUNCHPUNCHPUNCHpunchpunchpnchpnchpnchpchpchpchpch!


What’s harder than playing a Donkey Kong game with a bongo controller? Probably nothing… No, wait – doing it while blindfolded!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Coolest Arcade Experience

Simeon needs to bring Scott with him on his crazy arcade adventures, so he doesn’t feel so left out!

Simeon recently experienced the coolest arcade ever, and got to conquer some screens of Donkey Kong, Pac-Man, and more. The legacy of arcades lives on in every gamer, so we take some time to enjoy arcade culture!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/