Population Growing: The Wonderful Legacy of Animal Crossing

One of Nintendo’s biggest and most popular franchises is also one of the hardest to explain why it is so beloved.  When people find out that I love video games and ask me what my favorite one is, my reply is “Animal Crossing” – and the response is usually one of bemusement and bewilderment.  People on the outside looking in don’t see what the big deal is.  Why do I love Animal Crossing so much?  What is it about this game that sets millions of people into a frenzy when a new installment is announced?  Well, get your bells ready and let’s take a closer look…

Humble Beginnings

Animal Crossing debuted in North America on the Nintendo GameCube console in the fall of 2002.  Nintendo has always had a reputation of being a “family friendly” (many read as “kiddie”) company – beginning with the controversial censorship of Mortal Kombat on the Super Nintendo, even though the subsequent installments had all the violence and blood that the game came with.  The GameCube itself was small like a lunch box and had a handle for crying out loud with little tiny mini-discs.  Kiddie? You couldn’t exactly argue against it.

A game like Animal Crossing is hard to market for, and when I saw the game in my local Electronics Boutique, I asked the cashier what it even was.  Her reply was “It’s hard to describe.  I’d say it’s like a Sims game but with animals.”

I love Sim games, and I love animals, so this sales pitch sounded just a home run.  The game came with a bonus memory card with a “gift” on it that you could use in-game.  After years of over-reliance on Mario and Zelda games, I was all excited to dive into a new Nintendo IP.  I was ready to be entertained – but at first, it was just the opposite.

Booting up the game started what felt like an inane game of Twenty Questions, as you are asked stuff like your name, if you were a boy or a girl, etc.  I wanted to play a game, not go through the most basic of game setups.  After this unwanted pop quiz, the first major character you run into when starting the game and getting the setup screens out of the way was a raccoon named Tom Nook.  Many longtime fans dislike poor old Tom, and with good reason – he is an unfriendly jerk and didn’t even really do a good job of explaining the game to players which was his entire function.  I did a lot of planting flowers, planting fruit and other mundane tasks, and about 20 minutes into the game, I was wondering where the fun was hiding.

But once you are freed from Tom Nook’s “tutorial”, the world of Animal Crossing begins to open up. The comparisons to the Sims became more evident as you are encouraged to expand and decorate your own house, meet neighbors and become social with them… your interactions with them will have a definite outcome on their lives, too.

Throwback Any Day

Every budding franchise debut needs a hook, and Animal Crossing’s hook was a doozy.  The player had the ability to find and play original NES games within your character’s house – games like Pinball, Donkey Kong, Excitebike, and hidden gems The Legend of Zelda and Super Mario Bros (both of which were never officially made available and need a cheat device to unlock).  This predated the Virtual Console on the Wii and Wii U (and hopefully the Nintendo Switch), it represented the first time in a major mainstream fashion that old classic games could be played, full-screen, on a then-current console was mind-blowing while collecting the games became a game within the game. NES games would not turn up in subsequent entries in the series, however.

Friendship Is Love

Beyond the retro hook, the one thing that kept me coming back to the game was the emphasis on community and building friendships.  Talking with your animal neighbors daily and doing small favors for them allow the player to establish relationships in the game that really feel like friendships.  Like in real life, you tend to open up to someone new at a bit-by-bit basis, and that is how it works in Animal Crossing.  Using the GameCube’s internal clock, the game is advertised that it “keeps playing even when you aren’t”, and that’s true.  Skip a couple days of playing and the game knows it – villagers will say the missed you, dreaded weeds will grow that you’ll need to pluck.  It is taken for granted now, but this really was pretty groundbreaking at the time, and the game would also change with the seasons and celebrate major holidays.  It pushed me to check in every day and I would actually feel guilty if I didn’t.

The game wasn’t quite like the Sims, but I knew at this point that I was experiencing something special.

World Traveler

The game’s sequels – Wild World for the Nintendo DS and City Folk for the Nintendo Wii – introduced online play to the franchise to great results.  Wild World also stripped out the NES games you could find and play, as well as the holiday celebrations, which was a very odd and saddening choice.  I initially thought having Animal Crossing on a tiny portable system was a really dumb idea – but this is one area I was happy to be wrong in… having a game that is tied to the internal clock makes perfect sense to be on a portable system.  I could check in on my town anywhere and not just at home during a dedicated gaming session on the couch.

Hopping online, you could visit a friend’s town, see their house, and talk to their villagers.   It may not seem like much, but this addition opened up (pun alert) a whole world of fun, and made me want my house to at its best for guests.  The villagers would even talk to you about people who have visited after they leave.

It’s the little things that make a difference.

The Wii game, City Folk, was very similar to Wild World, all the way down to the hourly music used… but added a small city area you could travel to and shop in.

Saturday Night Fever

Speaking of music, one of the best aspects of the franchise is its use of original music.  Each hour has a different theme, as do many holidays and special events.   I have an entire playlist of nothing but Animal Crossing music from the various games and it always brings a smile to my face.  Of course, I can’t talk about music without mentioning AC’s resident musician, K.K. Slider.  He appears every Saturday night in various places depending on the game, and he always delivers the hippest music to the people…or, rather, the animals.

Hail to the Chief

Arguably, the most recent mainline game in the franchise – Animal Crossing: New Leaf – on the Nintendo 3DS in 2013 (2012 in Japan) ushered in an era when it truly became a big time franchise for Nintendo.  It is proven to have boosted sales of the handheld and has gone on to sell over 9 million copies worldwide, and counting – which is not too shabby for a game that still confuses a lot of people.  New Leaf introduced a few new wrinkles that many fans have embraced: the ability to be Mayor and construct unique designs and extras in your town, thus taking overall customization to a whole new level.   But best of all was the introduction of Isabelle – your trusty and loyal secretary who is your town’s biggest cheerleader.

As much as I love the other games, I would have to pick New Leaf as being the best Animal Crossing to date.  In fact, it is not only my favorite Animal Crossing game but also my favorite game of all time overall.  Yes, I love it that much.

Nintendo seems to realize the popularity of the series as well.  2015 brought an immense amount of marketing to the franchise. amiibo cards (used with the 3DS spin-off Happy Home Designer) that invoke memories of Game Boy Advance eReader cards that were incorporated with Wild World, made its debut… and its own amiibo figure line began to roll out as well.   Mario Kart 8 (and Mario Kart 8 Deluxe) has a beautifully designed race track based in the Animal Crossing universe.

Not everything has been a hit, however.  The aforementioned spin-offs, Happy Home Designer and (especially) amiibo Festival, were poorly received and had low sales.  And speaking of low sales, the amiibo cards had brisk sales at the beginning, but the actual amiibo figure line struggled – partially due to being associated with such a bad game – and many can be had for as low as $2 new on clearance.  Animal Crossing ran the risk of overexposure because Nintendo, rather than give us a new game, decided to make the curious move and develop a couple of spin-offs that no one wanted.  In an effort to possibly make it up to angry fans, an update to New Leaf was issued in 2016 that added amiibo support and a number of new features.

And even with all of that, I’m still anxiously anticipating the next full entry on the Nintendo Switch with baited breath.

Population: Growing 

Animal Crossing (along with Pikmin) was, up until Splatoon in 2015, the last big original Nintendo IP that took off and became a huge success.  I think it is more than worthy to sit alongside legendary franchises like Mario, Zelda and Pokémon.   Its fan base continues to grow with each new game.  It is often one of the most requested titles for any new Nintendo console launch – as evidenced by the number of disappointed people when an Animal Crossing announcement for the Nintendo Switch was not realized at E3 2017.   I have spent more time than I care to admit playing various games the series and I still can’t fully explain what it is to friends when they ask.  But I am okay with that… all of its charm, quirks, and addictiveness – it’s part of what makes Animal Crossing so warmly unique.

Are you an Animal Crossing fan?  What is it about the series that has made you a fan?

 

Eric “Flapjack” Ashley has been a Nintendo fan for almost his entire life!  While he also has a special place in his heart for Sega, it is Nintendo that gets him worked up and the franchises that capture his imagination and wonder.   Eric is hopelessly in love with Animal Crossing.  When he is not playing video games, he is a social media guru, assisting numerous organizations with their outreach and promotions, and he is also a big horror movie buff.   Follow him on Twitter and Instagram @flapjackashley.

Games that Would Be Perfect for Switch!

Isn’t it great to see an episode fully hosted by members of the greater Crew body? That intro sure seems out of place though…


The January Switch Presentation is right around the corner, in which Nintendo will fully unveil their new home/portable console hybrid. A huge portion of this presentation is going to be fully dedicated to the games that surround the console’s launch window, because we gamers have to know what software is going to support this new hardware! After all, we only know of Zelda: Breath of the Wild, an unnamed Mario adventure, and a few third-party titles that belong to publishers who have been sworn to secrecy. It’s time to take a close look at what games belong on the Switch as a perfect fit – games that will take advantage of this console’s unique abilities!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What We Want: Animal Crossing Mobile

Well Simeon certainly isn’t in the #AC4LIFE club, now is he?!


Animal Crossing is heading to iPhone and Android before March of 2017, so we better hurry up and get our last minute requests into Nintendo so they can direct the shape of the game! Hah, just kidding. But it would be really nice to see the features that we discuss make it into the final DeNA game. Also, will there be a new Animal Crossing Switch game to accompany the launch of Nintendo’s new hardware? Time will tell!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Nintendo’s Most Generous Offers

On Thanksgiving day, what could be more appropriate than recounting the generosity of Nintendo for which we are so thankful?


In the USA, today is the wonderful Holiday of Thanksgiving! So in a reflective episode, we take the time to think back on the times that Nintendo has been the most generous. Sure, we understand that they are a business and they have to make money in order to stay afloat and continue to provide us with great experiences… Yet! This video contains some great examples of Nintendo going out of their way to make customers feel valued and important, and for those we are very thankful.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What are the Best Games to Play in Autumn?

We missed Halloween by a few days. Oh well!


Autumn, fall, whatever YOU call it – the question is, what do you play during the season? We’ve got a list of timely games to play that might surprise you.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What are the Best New 3DS Faceplates? #2

Sorry that Simeon is so racist. :(


Since our first list of New 3DS faceplates, Nintendo and third parties have pumped out a much larger selection for us to pick from! Here are the most artistic faceplates we could gather.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Crazy Amiibo Requests

Can we please just have amiibo chips in everything?


Can you ever have too many amiibo? NO! Especially if they are very unique, like the ones we are officially requesting Nintendo to produce. We will preorder promptly when they are announced!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Most Memorable Non-Playable Characters

Scott really needs to finish Metroid Fusion.


They may not be the main protagonist or your sworn enemy, but our games wouldn’t be the same without them. It’s TBC’s most memorable NPCs!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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NX Animal Crossing Ideas!

Sometimes it feels like we’re Worlds Apart, Ryan <3


Today Ryan talks about some ideas for Nintendo’s next Animal Crossing release!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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Animal Crossing HHD Review

Episodes with all three members of the Crew are the best!

Ryan joins Simeon & Scott to discuss the newly released Animal Crossing: Happy Home Designer and amiibo cards!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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The Wrong Animal Crossing Main Character

Animal Crossing fun fact: Scott bought this game used for his older sister as a Christmas present. Becuase it was previously owned, he had no shame in playing it until Christmas morning and then gifting it to his sister. Smart thinking, Scott!

Random Nintendo-Platform Game + Random Topic = The Mystery Block. Wasn’t that just the worst, when you got off the Animal Crossing train and you were faced with your own ugly mug? Or did you get lucky? Let us know!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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