Why Doesn’t Nintendo Sell Soundtracks?

Nintendo turning down money? Hmmm…


#540 – Sometimes Nintendo will create a bundle or incentive for us fans to acquire the rare soundtrack CD, but why don’t they shift their business model and actually sell the music? Or offer it for streaming, because… who uses CDs these days, anyway? It seems like the Big N is behind the times in this regard, and it’s also odd that they aren’t utilizing their tracks as another stream of revenue. They pay a lot to orchestrate this stuff, why not offer them as products?
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Introducing: Two Button Crew Podcast!

You can make dreams come true.


#539 – Make the Two Button Crew podcast happen

This is it, Crew! We’re super close to our first Patreon stretch goal, and the first podcast episode is completely recorded, edited, mixed and ready to go! It’s all about Zelda: Breath of the Wild, our experiences with the game, and our anticipation going into the first round of DLC. The show was hosted by Scott, Simeon, Ryan, and Glen. You’re going to absolutely love it. By becoming a TBC patron, you get access to a ton of exclusive videos and you also have the ability to help us determine future content (depending on which level you select)! See you inside.
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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How amiibo Technology Works

#iiqualrights, toys-to-lifes-matter


When our parents were our age, they would never have imagine being able to scan their toys into their video games. Well, now we’re living in the future, thanks to amiibo! But how exactly do these figurines, cards, and plushies interact with Nintendo’s systems? Do they really learn and level up? All those answers and more in this episode of NF + TBC. amiibo Footage credit: Gamecite, Game Wire

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Franchise / Revise / Demise

“The game is Wii Mu-” “DIE! DIE! LET IT DIE!”


#538 – In today’s unique episode, we’re pretending that we hold the power to decide a video game’s fate. Should it be franchised, and have multiple sequels moving forward? Should it be remasteres once and left at that? Or should it simply be left to die? We have to assign one fate to each group of three games… what would you choose? Let us know in the comments.
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Video Game Pricing Through the Ages

No wonder Nintendo has so much money!


#537 – Video games… kind of an expensive hobby, no? Ever wondered if gaming used to cost more back in the day, or if the prices have only gone up? When you take inflation of the US dollar into account, the information is quite interesting!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What is Thumper for Switch?

Thump 4 Prez.


#536 – If you own a Nintendo Switch and you haven’t downloaded Thumper, YOU’RE DOING IT WRONG! This rhythm game on the eShop is worth all 2,000 pennies you’ll drop on this gem. You’ll be intrigued, you’ll be awed, you’ll be stunned, you’ll be challenged… do it. Go forth and Thump.

Footage Credit – SwitchForce
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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TumbleSeed Review (Switch Nindie Game)

For real though, is Scott just being a pansy? (GET IT!?)


#535 – TumbleSeed is a cute, adorable, STINKING DIFFICULT indie game on the Nintendo Switch. Your only task is to roll a seed to the top of the mountain, but the game does everything in its power to stop you. Games like this straddle a fine line between fun and frustrating… where does TumbleSeed land?

Footage Credit – Polygon, SwitchForce
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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ARMS Showdown – Single Joy-Con Controls!

Someone’s flexing…


#534 – ARMS is all the rage! Are you guys playing ARMS? Are you ARMed? We are so AMPed on ARMS! This is the first of many clashes between Simeon and Scott… who are you betting on?

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Problem with Mechanics-First Development

Star Fox Zero was kind of a disaster.
Miyamoto was tasked with leading the development of a game that would prove the Wii U GamePad’s worth—a controller that featured dual analog sticks, NFC, all the face and shoulder buttons you could ask for, and… oh yeah, a second screen.

The master chef was given an armful of ingredients and told that he had to use them all, and what we got was not very tasty. The result:
Complicated controls. Star Fox games used to be played with a single analog stick that controlled the vehicle’s movements (in all directions) as well as the aiming at the same time. In fact, the SNES accomplished this with only a D-Pad before the 64 version! The Wii U sequel(?) suffered from too many input methods when controls were spread out across both analog sticks and the gyroscope motion controller. It was simply too many leaps at once.
The game was built around its “unique” control scheme and the types of puzzles that accompanied. Some interesting new ideas were birthed, and yes, players could overcome the learning curve and pilot effectively using the GamePad… even enjoy themselves… but for everyone who mastered the game, three other players were turned away by its obtuseness.
Rehashing of story & scenarios. The developers under Miyamoto (with help from Platinum Games) put so much effort into the mechanics of this new Star Fox entry, that they neglected the storytelling and presentation aspect, opting yet again to return to the tired tale of Fox moping about his Dad, Peppy insensitively bringing him up, and killing Andross. The title “Zero” was meant to convey that this was not a true prequel or sequel, but a reimagining of the original.

The developers put so much effort into the mechanics of Star Fox Zero, that they neglected the storytelling and presentation aspect.

And at the end of the day, the gaming industry talked about Star Fox Zero for a few weeks. It got some good reviews from those who put up with its controls, got some bad reviews by the people who did not get it, and then people moved on. It had “zero” staying power, so to speak.
Nintendo fans had been asking for more Star Fox, but we didn’t like the game that we got.

A deeper problem becomes clear: Sometimes, Nintendo will not make a game until they have a concept that uses their controllers in an “interesting” way.
Don’t believe me? This is exactly what is happening with games like F-Zero right now.
An unfortunate quote from the mouth of Miyamoto: “If we create a new type of controller interface, and we find a controller interface that’s particularly suited for F-Zero, then maybe we’ll do something with it in the future.”

This is a problem.

Mechanics-first development lends itself to some glaring issues…

Gimmicky games. There is only so much you can change about how video games are controlled over the span of a few decades. Sure, there is more than one way to skin a cat, but there are not unlimited ways. Analog sticks and buttons have become a mainstay in gaming for a reason: they’re good. Standard controllers have reliable, fast, easy methods of input that do not require huge learning curves. Sticking with the status quo allows players to forget that there is a controller in their hands and become immersed in the game itself. That immersion could manifest in a sense of awe at the world around their character, or even within the game’s story (if the game has a decent story worth paying attention to, that is).
Abandoned franchises. Keeping a control scheme is no reason not to create a sequel. It is absurd.

Nintendo has one of the most valuable stables of intellectual properties and franchises on the planet, yet they historically do not give proper franchise care across the board. Games like the aforementioned F-Zero have not seen a sequel in a decade, and games like Metroid were experimented on so hard that the resulting explosion left the series locked away (until this year’s miraculous E3).

I appreciate Nintendo as innovators. Their foray into the early days of motion-control on Wii paid off with interesting new physical mechanics, and mixing up the Mario formula in Galaxy 1 & 2 resulted in some mind-bending gameplay mechanics.

My advice to Nintendo would be: “Hey—when you have a creative new take, act on it. When you don’t, that’s okay too! Still make games!”
Denying sequels without new mechanics is a double standard. Nintendo does not always adhere to this mechanics-first mantra… they will quickly break it, in fact, if a franchise is printing enough money. New Super Mario Bros. and its rapid accompaniment of successors, much? Fire Emblem and its similarly-played versions, anyone? The Big N did not hold those games back for innovative sentiment.

And I am glad they didn’t, because as Nintendo fans… sometimes we just need MORE of the SAME!
Like Advance Wars.
Like Pikmin (of the “not hey” variety).
The only reasonable conditions that I can see for creating a traditional follow-up are:

  • Include improvements over the last game.
  • Improve the PRESENTATION! (storyline, art style, you know… the things Nintendo usually recycles).

I will address one last thing here: If Nintendo gave us “more of the same,” we wouldn’t have Breath of the Wild.
Good point! This is different: Prior to the revolution of open-world Zelda, the series’ formula was perfected.

Nintendo, Make sequels with the same mechanics until the formula is perfected, THEN innovate!

You will know when the formula is perfected because fans will stop asking for more and they will ask for a change.

Debate: Mario Odyssey Vs. BotW in Sales

Best way to win a debate: Pick a side and give your opponent the other one to argue for.


It’s amazing how many heavy-hitters the Nintendo Switch is getting in its first year. Some of Nintendo’s biggest franchises are being represented with all new entries featuring innovation and a high level of polish. That said, which game deserves the #1 sales spot when all is said and done? Will Breath of the Wild maintain its momentum from launch and stay king of the hill, or will Super Mario Odyssey become a runaway hit this holiday and dethrone the competition? We want your thoughts – vote in the poll by clicking the “i” icon!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Super Mario Odyssey In-Depth (E3 2017)

Do you think Bowser himself can be CAPtured?


#533 – Super Mario Odyssey had a strong showing at this year’s E3, not to be outdone by Metroid! Mario and Cappy explored some wildly different scenery, in search of different currencies and different rewards than Stars, and… well, all around this game is very different! Oh, and don’t forget the T-Rex!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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3rd Party Switch Games Galore (E3 2017)

08:18


#532 – The Nintendo Switch is picking up a little bit of steam with 3rd party developers, as they’ve had a short amount of time to react to the console’s wild success. At E3 2017, we saw the likes of Ubisoft, SEGA, Bethesda, and other developers bringing their most popular franchises to the Switch, and Nintendo was more than happy to showcase them during their Spotlight presentation. So, what did Simeon and Scott think about these titles? Watch and learn!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Metroid Prime 4 & Samus Returns (E3 2017)

Scott’s first girlfriend (Samus) says hello!


#531 – Metroid fans are happy this year. Why? Because after years of neglect (and the abuse known as “Federation Force”), Samus is back in a big way! Sure, we may be a ways out from Prime 4’s actual release, but we have a real hope that can sustain us for a while. Not to mention, a brand new (old) 2D game hitting 3DS this September! Dreams came true this E3.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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E3 2017 Reaction Blow-Out!

This is an E3 to remember!


#530 – Nintendo just had one of their best E3s ever, and it’s not even over yet. In the span of 25 minutes, they managed to blow the socks off most of their hardcore fans. They really pulled out some big guns this year! Simeon and Scott are here with their fresh impressions of Nintendo’s newest announcements, discussing their failed predictions, and talking over what excited and surprised them the most. Join in the E3 hype in the comments!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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THE INTERVENTION // TBC Short Film

I have a feeling we haven’t seen the last of him.


#529 – This has been a long time coming. Scott has been noticing some very questionable behavior in Simeon, and there was nothing else to do but sit down and talk it out. Scott decided that it would be best to capture the confrontation on film, so that if worse came to worse, he’d have video proof. What ended up happening, he could never have expected. Watch what came of the intervention.

“Awkward Meeting” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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E3 2017 Bingo Predictions!

How long do we have to keep being right in order for us to become paid industry analysts that make snarky remakrs for a living?


#528 – Each year, before the Electronic Entertainment Expo, Simeon and Scott take a stab at a swath of predictions! Nintendo will be streaming some bombshell announcements during their press conference / Nintendo Direct, and we’ve created a bingo board to keep track of our correct predictions! Can we score 5 in a row? Middle space is free!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Most Fun Bonus Modes Ever

Forgot the Super Mario 64 stretchy face!


#526 – Sometimes, the side mode ends up being the best offering of the whole game! When the main story mode just isn’t good enough when compared to the side mode, wonderful things happen! Here is a short list of our favorite bonus modes in all Pantendo games. Footage Credit: Mario VS Luigi – SullyPwnz | Super Smash Bros. – RedFalconGames

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What is the BEST Way to Buy Games?

After you save some serious Benjamins by following this advice, you might just head over to our Patreon page. ;)


#524 – We know how it is! Video games are expensive and cash is tight. That’s why you can’t just buy games from here, there, and everywhere all willy nilly! You gotta go in with a plan, know where you can score the best deal, and save some dough. Don’t buy another game until you watch this full episode!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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If I Could Change One Thing…

We are not responsible for any first kisses that happen as a result of this episode.


#524 – If you were given the power to change one thing about a Nintendo console, which one would you pick and what would you change? Simeon and Scott are faced with many similar tough choices today – watch to see what they would decide! Comment below what you would change. Footage Credit: Super Smash Bros. Wii U Tripping – Master0fHyrule | Metroid Prime 3 Corruption SD vs HD – thepixelpress

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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